• yesterday

Category

📺
TV
Transcript
00:00ESTBS
00:03In 1933, Street Fighter II was a big hit, and the fighting game industry boomed.
00:09At that time, a certain manufacturer in Osaka created a series of big-hit fighting games.
00:14SNK
00:16At that time, fighting games were so hot that they could be played in various game centers around the country.
00:27SNK was the one who created many big-hit fighting games, such as Garou Densetsu, Samurai Spirits, and The King of Fighters.
00:39SNK has become known as a fighting game.
00:45However, the fighting game industry was in its infancy.
00:49The rival manufacturers were not silent.
00:52They were caught up in a whirlwind of unexpected battles.
00:57Tonight's event is a meeting of SNK affiliates.
01:01Now, the door to space and time will open.
01:05The backstage of The King of Fighters
01:17The first guest is Yasushi Hadachi, who has been leading the series of Samurai Spirits for many years.
01:24Nice to meet you.
01:30Mr. Tanabe, who has been leading The King of Fighters for many years.
01:35Mr. Oda, a producer of SNK fighting games, such as Garou Densetsu.
01:40And Mr. Tate, who supported the 90's Kai Shingeki.
01:45Please tell us a lot about SNK and the backstage of that one game.
01:51First, let's talk about the early days of SNK.
01:57In 1978, the company's name was Shin Nihon Kikaku.
02:04However, it was not the first company to be involved in game development.
02:12When I joined the company, it was still written as Shin Nihon Kikaku.
02:18I don't know why, but there were a lot of helmets for architects in the company.
02:24Did you have a watch?
02:26That's probably the case for other game makers.
02:29At that time, there was no concept of the game industry.
02:34It was more like a company that made games than a company called a manufacturer.
02:40It was a time when we were doing it by hand.
02:44I didn't feel that the whole company had a solid brand.
02:47Then you don't need a helmet.
02:50We were wondering what we were doing.
02:54At that time, when Mr. Taito first opened this industry, there was something like an invader house.
03:01I think everyone came here from a different industry.
03:07The company's name was Shin Nihon Kikaku.
03:10What did you do before you joined SNK?
03:16Around this time, my senior colleagues had already retired.
03:21The game industry was gone.
03:24I felt like I was wrapped in a veil of fog that I couldn't talk about here.
03:31It's an untouchable story.
03:33I don't know if it's untouchable or not.
03:36It's like a legend.
03:38I've heard stories like,
03:43So you've been doing a lot of things?
03:46Probably.
03:47When I first joined the company, I was a designer.
03:51On the first day, I was told to do this.
03:55There's a semiconductor ROM.
03:57I washed it.
04:00I put a sticker on it so that I can't burn it.
04:03After I put the sticker on it, I use it again.
04:06If you put it on, it's sticky.
04:09I wash it with soy sauce.
04:11I was told to work there.
04:14I was a designer for about a week.
04:16I washed soy sauce all the time.
04:18You did a lot of indoor work.
04:20I went to the president of Kawasaki at that time.
04:24He asked me what I was doing.
04:25I said I was a designer.
04:26He said this is not where you work.
04:28He told me to follow him.
04:30The first time I worked as a designer,
04:32I don't know if the president was a person or a company at the time.
04:36I was told to check the interior of a bar.
04:41I was told to check the interior of a bar.
04:44I was told to check the interior of a bar.
04:46I was 20 years old.
04:48I said yes.
04:49I said yes.
04:50That's my first design.
04:52I haven't played any games yet.
04:54I haven't played any games yet.
04:55How long have you been in the game industry?
04:57While he was developing the Tebi Rock class,
05:00he noticed the boom of the game Invader at that time.
05:03So, he started developing the game.
05:06But there was a problem unique to the Tebi Rock class.
05:10But there was a problem unique to the Tebi Rock class.
05:11If the game industry hit at that time,
05:16it was the respect.
05:17It was a strong respect.
05:19The respect was similar.
05:20The respect was similar.
05:21If you got too much respect, you got similar.
05:23If you got too much respect, you got similar.
05:25One of the most famous games was Hadouhou-utsu.
05:28That's the game the protagonist made.
05:30That's the game the protagonist made.
05:31and the title was written as the Space Battleship Yamato.
05:36It was written there?
05:37Yes, it was.
05:38When the claim was filed, I don't know the truth, but I heard the truth
05:43that the person in charge at the time said that it was a big lie.
05:47Oh, I see.
05:48It was a misreading.
05:49Yes, a misreading.
05:50Oh, I'm sorry. I read it as a misreading.
05:52I was in the air full of things that seemed to be true or false.
06:00In 1986, the company's name was changed to SNK.
06:05From here, the original games were sent to the world one after another.
06:12The action game Ikari, which uses machine guns and grenades to defeat enemies.
06:19Athena, where the main character is still very popular,
06:24gradually became popular in the arcade industry.
06:29And in 1990, SNK took on a big challenge.
06:36The release of Neo Geo, a self-propelled machine gun.
06:41What kind of aim was there?
06:45This is a machine gun developed by SNK.
06:48That's right.
06:49Other manufacturers can put various games into Sega's Astro City, right?
06:56It's not like that, is it?
06:57This is also the feeling of the owners who cut through that era.
07:02Anyway, the origin...
07:04Sounds good. The origin...
07:05The origin...
07:06I don't say platformer, but the origin...
07:08The origin is the most delicious.
07:10Anyway, it doesn't make money if you buy it from another company.
07:13It's also related to the growth and up and down of SNK.
07:17Anyway, it was like the origin, the origin, the origin.
07:22Normal cases could only play one game per unit.
07:28But Neo Geo can play up to six games per unit.
07:34Multi-video system.
07:36We adopted the so-called MVS.
07:40If you do it from the arcade side, you can put this in one set.
07:43After that, you can replace the cheap ROM cassettes with popular software.
07:50I think it was a great advantage.
07:51The board in the arcade case is one game per unit, right?
07:55That's right.
07:56One game was 200,000 yen.
07:57At that time, it was 200,000 yen or 300,000 yen.
07:59The ROM cassette itself was replaced with 100,000 yen or so.
08:02I think there was a time when it was 50,000 yen.
08:05I think that was a great advantage.
08:07Neo Geo's case is...
08:08I have the image that it was placed in a shop in Dagashiya.
08:11I agree.
08:12It was placed in the nearest Dagashiya in Tokyo.
08:14I was told to turn off the power and let my grandmother play.
08:17You were turning off the power.
08:19I didn't want to waste electricity.
08:20Why was it placed in such a place?
08:23It's probably because of the feeling.
08:26It's like a real estate agency.
08:29It's like a real estate agency.
08:33It's like a vending machine.
08:36I think there were people who found a place where there was a gap.
08:42I went to Dagashiya and stationery stores one by one.
08:46It just happened to be a big hit.
08:50Another topic was Neo Geo for home use, which was released at the same time as the case.
08:57With the catchphrase, let's bring home a great game,
09:01the graphics were realized for home use.
09:06In addition, it even has a memory card.
09:09If you use this, you can transfer data to the game center for home use.
09:16Wow, it's Neo Geo.
09:18It's amazing.
09:19I kind of admire it.
09:20It's been a long time since I've held this.
09:23It's a big one.
09:25It's a big Neo Geo.
09:27It was sold at a great price.
09:29Neo Geo's cassette is very expensive.
09:33Of course, I've seen a game machine called Neo Geo sold at a Famicom shop.
09:39But I didn't know that arcade games were expensive.
09:43I didn't know that I could play the same thing.
09:45I wonder why this game machine is so expensive.
09:49It's a ridiculous price.
09:51Who would buy something like this?
09:54We were not half-believing.
09:57We said that it would never sell.
10:00But as you know, there are a lot of people who bought it.
10:05To be honest, there are still a lot of people who say that they bought it.
10:10We don't know what it looked like.
10:14We're the ones who made it.
10:17I don't know how much service people in the world wanted in the game boom and the fighting game boom.
10:25It was like a kid playing a fighting game in a match.
10:30My friend's brother has a Neo Geo.
10:34The whole family has a Neo Geo.
10:36The kids who have a Neo Geo only play Neo Geo.
10:39It's quite different.
10:41I understand.
10:42There were a lot of people who went to Nintendo.
10:48There were also people who went to the arcade.
10:51I think there were a lot of people who went to Capcom.
10:54But there were also people who went to Neo Geo.
10:56I think there were more people who went to Sega or Neo Geo than Neo Geo.
11:00Our PC engine was much weaker.
11:03Neo Geo was a little scary.
11:06I'm sorry to say this.
11:10At that time, I thought this was everything in the world.
11:13I was developing it.
11:15I blew up this road.
11:18There was a future waiting for me because I blew it up.
11:22Everyone who told me about this was surprised.
11:26I don't think it's a grudge.
11:30At least.
11:31I've been on a lot of different lanes.
11:36I've seen it a few times when the cliff was approaching.
11:39It's a good memory.
11:41Thank you very much.
11:42The people who used Neo Geo don't have a grudge against the users.
11:46It's a good memory.
11:48It's a good memory.
11:50It was expensive.
11:51It was expensive.
11:53But I think it was worth it.
11:55Everyone should have played it.
11:56Thank you very much.
11:58SNK has steadily increased its strength in the arcade industry with Neo Geo weapons.
12:06The next year, that game, which shines brilliantly in the history of games, was released.
12:12Street Fighter 2 released by Capcom.
12:18And then the fighting game boom came.
12:23It also had a huge impact on SNK.
12:27It was a real fighting game boom.
12:30Arcade became a place to play fighting games.
12:32That's right.
12:33It was like a UFO catcher or a fighting game.
12:35Arcade became a place to win.
12:39The last one was a real fight.
12:40That's right.
12:41I got a ticket to pay as many times as I wanted.
12:45Until now, SNK has mainly made belt scrolling action games.
12:51But in the 1990s, SNK changed its route.
12:56Street Fighter 2 was released first.
12:58Were you aware of that?
12:59Of course, everyone was aware of Street Fighter 2.
13:04But in my memory, I was the one who was most aware of Street Fighter 2.
13:08You were aware of it.
13:11I was in the middle of it.
13:13I was in front of Samurai Spirits, and I was doing a belt scrolling game.
13:17It was a game where a youkai defeats another youkai.
13:21All the developers were gathered.
13:23Street Fighter 2 was shown to the managers.
13:27From now on, it's here.
13:30The King of Fighters was originally a belt scrolling game.
13:34But it all switched to fighting games.
13:38We were very aware of Street Fighter 2.
13:43We bought the game and put it in development.
13:46There's a hard switch called a dip switch.
13:49You can stop it by moving the pieces.
13:52You can move the pieces one by one in a 30-inch unit.
13:58You can copy it and see how the animation is made.
14:02You can also display the collision.
14:06It's like a square.
14:08You can see the square here.
14:11You can stop it all and analyze it.
14:14We were very aware of it.
14:17Street Fighter 2 was a great game.
14:20It was a game with great logic.
14:23If you can do it with proper logic, it's really exciting.
14:27Was the perfection of the game high?
14:29It was very high.
14:30I've seen a lot of development at that time.
14:33I can't imagine why I was there.
14:38After SNK, I was at Capcom.
14:41I knew both of them.
14:44It was like Japan and America.
14:46It was like Japan and America at that time.
14:49Which one was America?
14:50Capcom was America.
14:52SNK was pure Japan.
14:55We were fighting with a bamboo spear.
15:00Did you program with a bamboo spear?
15:02It was a bamboo spear, right?
15:04Yes, it would have been better if I got a bamboo spear.
15:07Did you throw it away?
15:08Did you throw it away?
15:10Even though we were in Osaka,
15:13we didn't communicate at all.
15:15We were very aware of it.
15:16It was a strange atmosphere.
15:18How about you, Tanabe?
15:20When Street Fighter was a hit,
15:23we were still developing it.
15:27As a company, we were aware of it.
15:31We were like challengers.
15:35We were determined to overtake them someday.
15:38We were determined to take the top.
15:40We were very motivated.
15:42You were on fire.
15:43We were on fire.
15:45We weren't rivals.
15:47We were determined to catch up with them.
15:50We were determined to catch up with them.
15:52It wasn't like Japan and America.
15:54We had to beat them.
15:56It was like a wall that we had to overcome.
15:58That was the atmosphere.
16:00I wanted to hear what you had to say.
16:03You threw away the bamboo spear.
16:08The origin of SNK fighting games is the legend of Garou.
16:17He didn't have any know-how,
16:19but he was able to complete the game
16:21thanks to a surprising person.
16:24Mr. Nishiyama, who made Street Fighter 1,
16:27came to SNK.
16:29That's right.
16:30He was the one who created the legend of Garou
16:32and the sword of Ryuko.
16:34The soul of the game...
16:36The origin is the same.
16:38That's right.
16:39In fact, Street Fighter 2 may be Garou 1.
16:41Is that so?
16:43Is that so?
16:45I didn't know that.
16:47Was it a coincidence?
16:49I don't know if it was a coincidence,
16:51but at that time,
16:53a lot of people from Capcom transferred to SNK.
16:56That was a big turning point.
17:01SNK got a weapon that no one else had.
17:05How did they differentiate themselves
17:07and how did they challenge each other?
17:09SNK wasn't just about the legend of Garou.
17:12In general,
17:14they were very particular about the character,
17:16the direction, and the story.
17:18Every team was very particular about that.
17:20I think that was the biggest difference
17:22between them and Capcom.
17:25There are three characters in Garou, right?
17:27That's right.
17:28There are three characters, Terry, Andy, and Joe.
17:30There's a deep story in the character setting.
17:33I think there was a scene where Geese was eating rice.
17:35Was that the first Garou?
17:37He was wearing a suit in his room
17:39and was watching the famous Yuru-san.
17:43Was this when Geese lost?
17:45That's right.
17:46If you lose in the end, you'll be pushed down.
17:48On the contrary, if you win, you can push Geese down.
17:50You can push him down.
17:53Geese looks good when he's down.
17:55That's right.
17:56I want him to be laughing when he falls.
17:58He often falls.
17:59When Geese's character goes on a business trip to another company,
18:02he usually falls.
18:04Speaking of Geese...
18:07And there was a change in the players in the fighting game boom.
18:12The concept of income and the market value changed.
18:16The game play time per person was getting shorter and shorter.
18:19If you lost, you'd be gone.
18:21It wasn't about how long you could play.
18:26It was about whether you could win or lose.
18:28That's what the customers were thinking.
18:30The companies were telling us to play more and more.
18:34The difficulty of playing alone on the computer was surprisingly high.
18:38It's true.
18:39I have an image that it was very difficult.
18:41There was a time when it was like, who's going to beat the boss?
18:44You can level up to level 1 to 8 with the setting of the body.
18:47The default setting is 4.
18:50There is almost no difference between 4 and 8.
18:52There isn't?
18:54There isn't?
18:55We were doing our best to make the computer stronger.
18:58Of course, if you lose, you'll think,
19:02Oh, I lost.
19:04I think the game play time will be shorter.
19:06Wouldn't it be a problem if you didn't do it again?
19:08But it's a battle.
19:10It's a place to escape.
19:12The income in the battle has become more important.
19:15Even in the computer game, I tried to make as much income as possible.
19:19When a player who comes close to the boss is doing his best alone,
19:22everyone wants to see the ending.
19:24Everyone gathers.
19:26The play time of the recording test is extended.
19:29When that happens, we're looking at the flowers.
19:33Oh, come on in. Come on in.
19:36I've been collecting them.
19:38Sorry to keep you waiting.
19:40Let's play the nostalgic legend of Garou in Neo Geo.
19:46You can choose.
19:48It only takes about 10 seconds to choose.
19:51This is also to do it once.
19:53It's to bend it twice.
19:5510 seconds?
19:57I miss the lion button.
20:19Wow!
20:21It didn't work at all.
20:26A popular heroine in Nakoruru.
20:28The character designer set the voice on his own.
20:31At that time, the concept of a team was born.
20:34It's like a team concept.
20:38My son, who lives alone,
20:40You're always in a hurry.
20:42He suddenly came back again.
20:44I suddenly want to breathe.
20:46What's that?
20:47Why is the air at home strangely relaxing?
20:50Isn't it because you've been eating all the time?
20:52Our air.
20:53Eat?
20:55Your body is made of our air.
20:58I keep looking at the air of everyday life.
21:01A new common sense that arises from awareness.
21:04Nocria
21:07It's hard to hear, isn't it?
21:09In that case, this is Naripit.
21:12Naripit is just drinking.
21:14The effect of the double is to fix the ringing of the ears.
21:17Naripit clears the ringing of the ears.
21:19Harasawa Pharmaceutical
21:22Drinking too much.
21:23Stress.
21:24Unreasonable eating habits.
21:26Liver problems.
21:27Please pull it out.
21:29Harasawa Pharmaceutical
21:35Harasawa Pharmaceutical
21:37Dizziness.
21:39Dryness.
21:41Lack of tension.
21:44To you who have such worries.
21:47The three female entertainers who pursue beauty are also praised.
21:52Manara Hot Cleansing Gel Massage Plus
21:56This one.
21:58In just 60 seconds.
22:00Makeup remover.
22:01Washing face.
22:02Facial massage.
22:04Surprising cleansing.
22:07Washing face.
22:08Cleansing.
22:09Massage.
22:10I think it's really convenient to be able to do it with one hand.
22:13Not only does it remove the dirt from the skin and dead skin cells.
22:18It contains 91.3% of beauty ingredients.
22:23Just by adding a simple massage while cleansing.
22:27You can aim for a moist skin.
22:31Then it's almost like washing with a beauty solution.
22:35I was surprised by a young girl at work.
22:38I was very surprised.
22:40I was happy.
22:42I noticed that Manara's hot cleansing gel was a great product.
22:48I thought it was great that it fell off with this one.
22:53This time, we will provide you with a surprising price.
22:57Really?
22:59It's impossible.
23:01A limited 7-day trial set.
23:04100 yen including tax.
23:06We will deliver it for 100 yen.
23:09And shipping is free.
23:11We will pay for it.
23:13Everyone, if you are watching TV, you have no choice but to order.
23:17You have no choice.
23:19For popular products, make a call before mixing.
23:24Your order is 0120-622-755.
23:290120-622-755.
23:32Please order now.
23:36Delicious.
23:37ATEEZ Eight-Face.
23:39This time, it's Jongho.
23:43SNK was hit by the legend of Garo.
23:46What was the next product?
23:50The first battle.
23:54Samurai Spirits.
23:56At the time, it was a rare fighting game using weapons.
24:01It was a big hit with the Japanese world view.
24:06However, the development of a further fighting game with a hit fighting game called Legend of Garo.
24:13Therefore, the company was in a strange atmosphere.
24:17At that time, there was almost no communication between developers in the director class.
24:24As for the rival, Capcom.
24:27Our rival was another team in the company.
24:33The Garo team was ahead of us.
24:36At that time, I felt that I could do better.
24:40At that time, I was young.
24:43That's right.
24:45On the way, I was called by the management.
24:50The first Legend of Garo sold about 200,000 copies at the arcade.
24:53I don't know the exact number.
24:55As far as I remember, it sold about 200,000 copies.
24:57How many copies do you think Samurai Spirits will sell?
25:00I answered that I think it will sell about 300,000 copies.
25:04He said, I think it will sell about 50,000 copies.
25:08Wow!
25:09It's a lot of fighting.
25:11Communication.
25:13That's amazing.
25:15I learned a lot.
25:17I was in that atmosphere.
25:20After that, I was very grateful that Samurai Spirits sold.
25:25My impression is that it will sell.
25:31What is your conviction that will sell?
25:34Looking back while talking like this,
25:37One of the answers is that the audience and we were exactly the same.
25:42We also like games.
25:45We really like the games that come out of Capcom and Sega.
25:49As a customer, I felt that my project should be like this.
25:53I think I was making it in perfect harmony with the user.
25:57I felt like I was making a software or a copy at the same time.
26:02I felt like I was doing it as a company.
26:05I think we made Samus P at this time.
26:10Samurai Spirits, like the legend of Garou, is also particular about the character.
26:16Many popular characters were born, including Nakoruru.
26:21As Oda-kun said earlier, Capcom has a very good game system.
26:28At that time, SNK was a big part of the story and the charm of the character.
26:36Anyway, it was like an otaku group.
26:39Anyway, the people who like anime and manga are very dense.
26:44Anyway, I want to make a character like this.
26:47I want to see it.
26:49I dug into it.
26:51One by one, it became very deep.
26:53It's the same with the character called Nakoruru.
26:56The character designer changed the voice setting on his own.
26:59I changed the tone on my own.
27:02There's a line that says,
27:04It's a punishment from nature.
27:07That's a respect for anime.
27:09It's a difference between who's punishing and who's punishing.
27:13At that time, the character designer who did the otaku of another title put it in on his own.
27:19We agreed to it.
27:21It's fun.
27:23Anyway, we dug into our own screen.
27:26It turned out like this.
27:28What is the point that Mr. Adachi was particularly particular about in Samurai Spirits?
27:37When I made Samurai Spirits, I was thinking about how serious I should be about living and dying.
27:43How scary it is to die.
27:45That's the point where I put a lot of effort into it.
27:48I'm fighting, so it's definitely more fun to live and die.
27:52So I was very particular about the amount of blood when I cut it.
28:00It's not good now, but I cut people's bodies in half.
28:05There was a bit of a misrepresentation.
28:07At that time, I was like, well, I did this.
28:10I got a lot of complaints from the developers that I didn't want to write this.
28:15Especially for the popular heroine, Nakoruru.
28:19I was like, I don't want to write about cutting people's bodies in half.
28:23I was like, no, I'm going to cut everyone in half.
28:26Whether you die or live is an important theme.
28:29That's why it's so interesting.
28:31In Capcom's Nost 2, SNK's legendary Samus Pito,
28:36a game center full of passion.
28:40A completely new fighting game appears there.
28:45The world's first 3D fighting game by SEGA, Virtua Fighter.
28:50It's a completely different taste from the 2D fighting games that SNK has made so far.
28:57What did the people involved feel about Virtua Fighter?
29:02It's a high-spec hardware that's not in our Neo Geo hardware.
29:07At the time, everyone had a sense of crisis.
29:12Especially when Virtua 2 came out, I was really shocked.
29:16I think I announced it at the game show.
29:20I didn't go at the time, but I got a call from the people I went to see on a business trip.
29:25There was a report that an old man was fighting on TV.
29:29A real old man.
29:30A real old man was fighting.
29:32What the hell is that?
29:33I have a lot of memories of the noise.
29:37When I saw Virtua Fighter 1, I had a bad feeling about it.
29:42I thought it was definitely no good.
29:45We went to the old man's house and pushed through to the end.
29:50It's called a limited anime in Japan.
29:53It's like Luffy's punch after this.
29:57That's how we made things.
30:00I thought this would work in the world.
30:03Virtua Racing and Virtua Fighter at the time felt like things were moving in a 3D space.
30:10I thought it was definitely no good.
30:12I was so confident that I slid a lot.
30:16Did you go beyond your imagination?
30:18That's right.
30:19When it came to Virtua 2, I realized that I could express both sides.
30:25After that, Tekken also appeared.
30:28As the waves of 3D fighting games pushed in,
30:32SNK fought in 2D fighting games.
30:35It created another hit.
30:38The King of Fighters 94
30:43It's a festival-like work where popular SNK characters such as Ryuko's sword, Athena, etc. return to one place.
30:52The biggest feature is the team spirit of the three.
31:00Where did this idea come from?
31:05Before King of Fighters,
31:08this is the same as Samurai Spirits.
31:11The first project was an action game with a belt scroll.
31:15It's like a criminal city.
31:20There are six different areas.
31:24Each area has a leader.
31:27You choose one of the three areas' leaders.
31:31You go to other areas to fight.
31:37You go to other areas to fight.
31:43Next, when it came to fighting games,
31:49the atmosphere of the game itself remained.
31:52The concept of a team has changed to a game plan like a team.
31:58If it's a team, it's like judo.
32:02It's like a group battle.
32:07It's based on a 3-on-3 game.
32:11This is the project document that became the basis of KOF.
32:16This is the draft of the belt scroll action.
32:21There are characters that look like them.
32:24It's an American team.
32:26This is the basis of the original characters.
32:31This is a fighting game.
32:35You choose your team from the 8 teams.
32:40The concept is to create a game that is completely different from a 1-on-1 fighting game.
32:47There's Chang Kuo-han.
32:51It's a team.
32:55Chang Kuo-han was the leader.
32:59This is the Garou Densetsu team.
33:02This is the Saigo Soldier team.
33:05This is the Ikari team.
33:06At that time, we borrowed characters from other titles to reduce the cost of character creation.
33:15We wanted to reduce the time to think about the characters.
33:20Wow.
33:23The dancer team is a bunch of losers.
33:26There are a lot of losers.
33:28It's a lot different.
33:29It's a lot different.
33:30I see.
33:32At that time, Oda and Adachi were both in the Garou Densetsu team.
33:37What did they think about borrowing characters?
33:41At first, there were 94 characters.
33:44I was wondering if there would be 95 or 96 characters.
33:47When there were 94 characters, I was wondering how they would cook the three characters from Garou Densetsu, plus Mai and Ryuko.
33:59It's not from the top.
34:01I'll make some snacks, but I'm counting on you.
34:04That's what I was thinking.
34:06I didn't like all of them, so I complained about the specifications that I didn't like.
34:17However, as the game progressed, the characters we created became popular.
34:25It was a battle between the white and the black.
34:28Who do you send from your side?
34:30That's right.
34:31I see.
34:32That's how we created the characters.
34:37Earlier, I said that other teams were rivals in the company.
34:41But I realized that only my team was hated.
34:45You guys were pretty close, so you exchanged characters.
34:49Samus P. team?
34:50Samus P.
34:51Samus P. didn't come out much.
34:53Maybe...
34:54It's me, right?
34:55It's like a friendly battle.
34:57There was a plan to come out as a hidden character.
35:00I was planning to release it as a hidden character in the second game, King of Fighters 95.
35:06I was also planning to introduce a system for Samurai Spirits.
35:11For example, if you hit a super special move, your weapon will break.
35:16Haomaru will fight Kusanagi Kyo and Terry Bogard in front of Ganryujima's background.
35:25I was going to do it.
35:28But I didn't make it in time.
35:30I didn't have time.
35:32Is it because it doesn't fit the world?
35:34Or is it because it's a different era?
35:35No, no, no.
35:36That's why I treated it as a hidden character.
35:39I thought it would be okay.
35:41I did it with the intention of respecting it.
35:44At that time, the KMF team and the Samus P. team were pretty close.
35:51We were close.
35:53Is that so?
35:54We've been friends for the past few years.
35:56At that time, I felt like I was with them.
35:59I think that was a bit of an influence.
36:02Let's be honest.
36:04You don't like us, so you don't forgive us?
36:09No, I don't hate you, but I have a slight grudge against you.
36:15I'm serious.
36:17I've said this to a few people.
36:19There aren't many programmers in King of Fighters.
36:23Compared to other games, there are only three.
36:26One of them pulled out the main programmer.
36:31I was like, what?
36:33There aren't many people, but he pulled out the main programmer?
36:39I don't remember.
36:40I don't remember.
36:42I'm glad you have a grudge against him.
36:44That's right.
36:45That's why I didn't join the KOF Samus P.
36:49It's not good to make a fuss at work.
36:52It's because the rules are difficult.
36:55But I think the result was good for King of Fighters.
37:00At that time, I wanted to establish a sense of the world.
37:04I wanted to join.
37:06You don't want Nakoroll, do you?
37:08I'm sure you want it.
37:10I'm sorry again.
37:12I'm really sorry.
37:14Fighting games that were popular all over the country.
37:19However, in the latter half of the 90s, it became popular.
37:24The cause is...
37:26Everyone who is worried about weight, belly fat, and constipation.
37:31Do you know the Zendamakin that is popular on TV and magazines now?
37:36It's the ultra-active Zendamakin Laxankin.
37:41Laxankin can prepare the intestinal environment and prevent constipation.
37:46In addition to weight and belly fat.
37:50The ultra-active Zendamakin Laxankin is delivered to the intestines.
37:55Rakubi Premium.
37:58Laxankin is said to be an excellent Zendamakin.
38:01If you are worried about weight and belly fat, you need to take good care of it.
38:06However, only one in ten people have enough Laxankin in their intestines.
38:12Rakubi Premium.
38:1414 million live Laxankin.
38:17In addition, HMPA is included as an original ingredient.
38:21Increase the Zendamakin in the intestines.
38:23Prepare the intestinal environment of constipated people.
38:26Improve constipation.
38:28Actually, the amount and number of constipation have increased.
38:33I thought it was good to see Laxankin on TV.
38:38I was very convinced that this was the power of Laxankin.
38:42In addition, it supports the weight and belly fat of constipated people.
38:48If the intestines are not healthy, the bowel movement is bad.
38:52It's refreshing.
38:54Ultra-active Zendamakin Laxankin.
38:57Rakubi Premium.
38:59It costs 3,480 yen including tax.
39:02I will guide you on a cheap regular course for those who watch this broadcast.
39:07The delivery fee is 980 yen, 71% off.
39:11980 yen.
39:13Free shipping.
39:15In addition, you can continue to benefit even after the second time.
39:18Applications are 0120-6345-45, 6345-45.
39:27What will happen to Sekiguchi Hiroshi? Sunday at 12 noon.
39:32The reason why the fighting game boom began in the late 1990s is...
39:38Fighting games are extremely popular.
39:41Of course, the boom will end someday.
39:44But the best income was fighting games.
39:48We have been continuing fighting games.
39:51We have a mission to provide software to Neo Geo hardware.
39:55That's why we released fighting games.
39:57After the release of the PlayStation,
40:00the position of the arcade and home was completely reversed.
40:04I think that the FF7 was the one that made the final decision.
40:16The FF became 3D.
40:19That was the basic standard.
40:21Yes.
40:22If you could experience it at home,
40:25it would be difficult to bring people back to the arcade.
40:32The FF7 was also influenced by arcade games.
40:37The SNK was also strengthened for home use.
40:41The Neo Geo CD was released in 1994.
40:45The FF7 was cheaper than the first generation,
40:48but it had some disadvantages.
40:53You mentioned this during the boom, right?
40:55Yes, I did.
40:57As you know, the loading time was long.
41:00Yes, it was long.
41:01Extremely long.
41:02It took a long time to load a monkey.
41:04Most of the time I was at work was to watch this monkey.
41:08Oh, I see.
41:10You were checking the operation.
41:12There was a lot of hate for this monkey.
41:16My boss wrote this monkey.
41:19I can't say this in public,
41:21but everyone hated this monkey.
41:24How long did it take to load?
41:28It took a long time to make ramen.
41:30It took a long time to eat.
41:32But honestly,
41:34other arcade games didn't have a long loading time.
41:39At that time, I didn't think it was that long.
41:44Now that I think about it, it was long.
41:47I think it was long.
41:49But the fighting games were strong,
41:51so the loading time was short,
41:53so I felt it more.
41:54The waiting time.
41:55I think I spent a lot of time waiting.
41:59In addition to game development,
42:01he also participated in the hardware competition.
42:03However, due to the decline of 3D titles and game centers,
42:07sales were gradually declining.
42:10And in 2001,
42:12SNK finally went bankrupt.
42:15How did the people involved feel when they heard the news?
42:19I went bankrupt a little while ago.
42:24I transferred to a company called Dimps.
42:27When I first heard about it,
42:32I could feel the atmosphere.
42:34I felt like I was finally here.
42:36I did a lot of things other than my main job.
42:39Like amusement parks?
42:41Yes.
42:42It was a little too extensive.
42:43It was too extensive.
42:44I thought it would be like that if I did it on my own.
42:48Various companies will come to this program.
42:52I don't think you're doing well on your own.
42:56Mr. Puyo Puyo was like that, too.
42:58There are a lot of cases like that.
43:00Before the bankruptcy,
43:03in December 1999,
43:08it was a bonus time in the winter.
43:11I thought it was time for a bonus.
43:14But three days before that,
43:16I was told that there was no bonus.
43:19I was like, oh, I see.
43:21I was very anxious.
43:23Anyway, the higher-ups are doing their best now.
43:27Let's focus on development for now.
43:30I think the atmosphere was like that.
43:33At that time, SNK was preparing to go up.
43:37I was the development director at the time.
43:40I was on the board of directors.
43:42We had a meeting about how to go up with the five-year plan.
43:47After the meeting,
43:48we were told that there would be no bonus in an hour.
43:51We were looking at it at a different time.
43:54I was talking about going up.
43:57At first, I couldn't understand why there was no bonus.
44:01It's because you've been running the business for five years.
44:05That's right. I was making numbers.
44:07I was told that there would be no bonus.
44:09From then on, I was in a hurry.
44:14From then on, a lot of things happened.
44:17I'm sure everyone who has experienced bankruptcy is the same.
44:19People's hearts were being torn apart.
44:22I had to do development at the same time.
44:25It must have been hard for you.
44:27That's right.
44:29Even though the company went bankrupt, you didn't make anything.
44:32It was a terrible situation.
44:34Then time passed, and SNK resumed game development in the 2010s.
44:43In 2016, The King of Fighters XIV was released.
44:50In 2019, Samurai Spirits was released.
44:55And in 2025, a new game will be released for the first time in 26 years.
44:59The legendary City of the Wolves is scheduled to be released.
45:04How has it evolved?
45:10The air in the room.
45:12Do you know that there are a lot of harmful substances?
45:16For example, bed makeup.
45:19Dust such as dead branches scatter like this.
45:24There are more than 100,000 dandelions in one futon.
45:31These substances will eventually fall to the floor over time.
45:36However, every time you walk, you will be buried in the ground again.
45:40Dandelion allergens are found in places about 1 meter or 1.5 meters above the floor.
45:47I think the height of a small child's mouth is about 30 to 50 centimeters above the floor.
45:53There are a lot of allergens there, so you should be careful about the air environment.
46:00So, AirDog.
46:02AirDog sucks air from the bottom and emits clean air to the top.
46:07So, before it falls to the floor, it is sucked in.
46:11You can clean the air in your room more efficiently.
46:18As a result of the test, it is possible to remove more than 99% of floating dandelions, mold, pollen, and pet allergens.
46:30In addition, you can remove 99.9% of pollen, bacteria, and viruses smaller than PM2.5.
46:41Therefore, more than 12,000 medical facilities around the country have introduced AirDog.
46:49The world's strongest level of air purifier, AirDog, can be purchased from the free trial or official website.
46:58First, please search for AirDog.
47:11Garou Densetsu City of the Urbis has been a new game for the first time in 26 years.
47:17Why did the second half of the century open?
47:21When I first returned to SNK, I was originally from the Garou Densetsu team.
47:28So, I said, the story of Garou Densetsu is over in the middle, so please make it including the final episode.
47:35However, the most important IP for the company is KOF, so it was a procedure to revive KOF first.
47:44Somehow, it became now.
47:48Is it the conclusion of the story of Garou?
47:50That's right.
47:52The story is...
47:55The girl is Joe's apprentice.
47:57Wow!
47:58So, you're using Muitai?
48:01And the son of Geese, Rock Howard, etc.
48:04There are a lot of elements that fans can't get enough of.
48:08In addition, the dynamic action and special moves that fully express the world view of the original comic book are also attractive.
48:17What are the thoughts of producer Mr. Oda?
48:21The basic rules of fighting games are the same, but the playing environment has changed completely.
48:27The internet battle has become normal, and the word e-sports has come out in the middle,
48:34but it has become a competition.
48:36Even young users can play enough.
48:38That's what I thought at first.
48:42SNK, which created a number of masterpieces and made a new start.
48:47SNK.
48:50What does it mean to the people involved?
48:54In a word, it's a sense of security like a family home.
48:58I spent my 20s at SNK, passed my 30s, and came back in my 40s.
49:03In the end, I think it's best to do it at SNK.
49:09SNK was a manufacturer in Osaka that was on the verge of a game boom at the time.
49:17I was able to challenge myself in many ways.
49:20Thankfully, I still do a lot of creation and production in the game world.
49:26At that time, I learned confidence, know-how, and know-how that I could crush it if I had this.
49:35I'm glad I was able to start in the industry at SNK.
49:41I personally want to work with SNK again.
49:47I've been getting a lot of love calls lately.
49:50SNK is the last good city in the industry.
49:56I want to give the last fireworks to SNK.
50:00It's a company with that kind of feeling.
50:04In the SNK era, I think it was a time when I was taught the difficulty, difficulty, and fun of making things.
50:19If I dare to say it in an embarrassing way, it was a page of my youth.
50:24I don't think it's embarrassing.
50:26It's not embarrassing at all.
50:28I was wondering what to say.
50:31SNK is a place of precious memories for me.
50:38We haven't talked about it yet, but it's about time.
50:43Thank you for your precious story today.
50:49I think KOF is better for that kind of coolness.
50:55Finally, for the future that Fazlazer marks.
51:00Today, we recommend a drink with collagen from Morinaga Seika.
51:06It's delicious.
51:08Collagen is good for your skin.
51:12That's not all.
51:14Everyone, please take a closer look at the package.
51:18It's not just skin.
51:20It says knee joints and bones.
51:23Does that mean it's good for your skin, knees, and bones?
51:28That's right.
51:29It's good for your skin, knee joints, and bones.
51:34Morinaga Seika's delicious collagen drink.
51:38Premium.
51:40Sitting and other daily movements are important.
51:43The joint cartilage in the knee joint.
51:46More than half of the joint cartilage that acts as a cushion on the knee is collagen.
51:53However, collagen in the body decreases.
51:57There is a sense of discomfort in the movement of the knee.
52:00Collagen peptide that is easy to absorb.
52:03It contains 10,000mg.
52:06The test results show that it is actually good for the discomfort of the knee joint.
52:11It's delicious.
52:12As expected of Morinaga.
52:13I love this blueberry flavor.
52:16Morinaga Seika's delicious collagen drink.
52:19Premium.
52:20It's 4,980 yen for 12 bottles.
52:24As long as you call within 30 minutes.
52:27It's 2,000 yen including tax.
52:30In addition.
52:31For the first 500 people.
52:33For the first 50 people.
52:356 more.
52:37A total of 18 bottles.
52:39The price is the same.
52:40It's 2,000 yen including tax.
52:44Morinaga Seika will pay for the total amount.
52:48Please call 0120-010-952 or 010-952.
52:57Morinaga.
52:59Finally.
53:02Let's revive other games for KOF.
53:06It's a trend.
53:08Like Ryuko's game.
53:11It's hard to release it early.
53:14It's like a special game quest.
53:19I see.
53:20I just saw it.
53:25It's nostalgic.
53:39Next time on Monster Hunter.
53:41Related people talk about the birth story.
53:44Let's defeat a huge creature with a huge weapon.
53:47It's a concept that anyone can participate in an online game.
53:51Every Monday at 11 p.m.
53:53If you want to watch the show again, please go to TVER.

Recommended