Watch the first part of this video demonstration from Dimension 3 Expo by Executive Producer Al Caudullo from Explore World TV at: Assimilate SCRATCH and Arnaud Paris at D3 (http://3dguy.tv/assimilate-scratch-and-arnaud-paris-at-d3). Brought to you by http://3DGuy.tv
Assimilates SCRATCH Digital Intermediate Process Solution was used for the 3D movie, My Bloody Valentine 3D, which was shot with dual RED ONE 4k cameras provided by Paradise FX. Brian Gaffney, vice-president/general manager of Technicolor Creative Bridge (TCB), who handled the back end post-production of the film, describes the process of using Assimilate's SCRATCH digital process solution: "For My Bloody Valentine 3D, we used SCRATCH as a versatile support tool for four different applications within our 3D workflow."
In the edit module mode of Assimilate's SCRATCH digital process solution Brian Gaffney commented that, “We could check that the content was in sync at the beginning of a take. Due to the design of the 3D camera rig, one camera would continue to roll for a few frames after the stop record triggered and could get out of phase. Within SCRATCH construct, the artist could check the left eye and right eye, change the orientation – edit, flip/flop, trim – to get the two eyes properly aligned and ready for the transfer to HDCAM SR.
Source: http://www.assimilateinc.com
Assimilates SCRATCH Digital Intermediate Process Solution was used for the 3D movie, My Bloody Valentine 3D, which was shot with dual RED ONE 4k cameras provided by Paradise FX. Brian Gaffney, vice-president/general manager of Technicolor Creative Bridge (TCB), who handled the back end post-production of the film, describes the process of using Assimilate's SCRATCH digital process solution: "For My Bloody Valentine 3D, we used SCRATCH as a versatile support tool for four different applications within our 3D workflow."
In the edit module mode of Assimilate's SCRATCH digital process solution Brian Gaffney commented that, “We could check that the content was in sync at the beginning of a take. Due to the design of the 3D camera rig, one camera would continue to roll for a few frames after the stop record triggered and could get out of phase. Within SCRATCH construct, the artist could check the left eye and right eye, change the orientation – edit, flip/flop, trim – to get the two eyes properly aligned and ready for the transfer to HDCAM SR.
Source: http://www.assimilateinc.com
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Short film