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  • 2 days ago
A trailer for Deus Ex Invisible War
Transcript
00:00Hi, I'm Warren Spector, founder of Ion Storm's Austin office.
00:09I conceived and directed the first Deus Ex game.
00:13I'm going to take a little time to tell you a little bit about what we're up to right now.
00:16But before we get to Invisible War, the sequel to Deus Ex,
00:19I'd like to start by taking a look back at the first game,
00:22what made it special to me and to the rest of the team.
00:25For one thing, obviously we were all gratified that it was
00:28as well received by the public as it was.
00:30Deus Ex was the best-selling game I've worked on in 20 years of being in the game business.
00:36And on top of that, it was critically acclaimed.
00:38It won over 30 Game of the Year awards worldwide, including a BAFTA.
00:42I got to hold the same award that Laurence Olivier held, which was kind of a thrill.
00:47Let's talk a little bit about what made the first Deus Ex game special,
00:51the ability to create a unique alternative game,
00:53the ability to solve problems the way you want to.
00:56You get to make this game the kind of game you want.
00:59It's not just a shooter. It's not just a role-playing game.
01:02It has elements of shooters. It has elements of role-playing games.
01:05It even has elements of strategy games.
01:09And yet, you put all those pieces together and it came out as something new and unique
01:14and very different in the world of gaming.
01:16So how do we top that?
01:17We want to take everything that made Deus Ex special and do more of it.
01:20We want to take everything that worked against the Deus Ex experience
01:23or wasn't critical and cut it.
01:25The Deus Ex play style, where you get to apply some common sense
01:29and decide how you're going to solve problems.
01:31We always thought that was a pretty mass-market idea.
01:33But we threw all these barriers to players getting at all the gameplay goodness we created.
01:38Our interface was unnecessarily complex.
01:41The terminology we used was a little too polysyllabic, you know?
01:48In Invisible War, what we're trying to do is make the game more accessible to a larger audience.
01:53We want a lot of people playing the game and getting at what we think makes Deus Ex special.
01:58On a more specific level, what we're trying to do is have even deeper character development.
02:07We're giving you even more choices about how you develop your player character.
02:11We're completely rethinking our technology.
02:14It's all new from the ground up and absolutely state of the art.
02:17The AI is much enhanced.
02:18I don't know that there's another game out there that can boast of a comparable collection of simulation elements.
02:24It's not just for the sake of technology that we're doing this.
02:27It's so, again, players can discover their own solutions to problems.
02:31They can figure out how they want to do stuff.
02:34They can shoot everything that moves.
02:36They can shoot nothing.
02:37They can talk to everyone.
02:39They can hack their way past problems using computer systems.
02:42They can figure out how to get past anything in the game the way they want.
02:46That's critical to us.
02:48We've got a really cool storyline that picks up where the last game left off.
02:53And it's still very conspiracy-oriented, very mystery-oriented.
02:59It actually starts 15 years after the first game.
03:02And one thing that you're not going to get out of me or anybody else on this team for a while is,
03:06which of the three endgames from the first game we're actually sequeling.
03:10We have an interesting idea about that.
03:12We're not telling anybody what we're doing.
03:14Let's go!
03:15Move!
03:16But it's 15 years in the future.
03:17The world, I will tell you, is in a sorry state.
03:21Nations and various religious orders are using terrorism as a tool to impose their will,
03:29to set things right in the world as they define right.
03:33Interestingly, you don't play J.C. Denton, the character from the first game.
03:40You play a person named Alex D., who can be either male or female.
03:44You play a trainee for a high-tech anti-terrorist organization.
03:47But, as you might expect in a Deus Ex game, you discover that things aren't quite what they seem.
03:52You're very powerful.
03:54You can create a character with the power to run 40 miles an hour and as fast as a car,
03:59or throw the car if you want to go that way, or move silently, or see through walls,
04:04or suck the life force out of dead bodies to heal yourself if you take damage.
04:09One of your first goals, one of your most important goals, is to find Paul again and find J.C. down.
04:16You have to go find the characters who you played and interacted with in the first game.
04:21So, you'll encounter a lot of old friends, a lot of old enemies,
04:25and at the end of the day, you have to decide who you're going to fight,
04:28who you're going to help, whether you're going to fight at all,
04:31and, as in the first game, what the world looks like at the end of the game.
04:34It's not about killing the evil bad guy. It's not about killing everything that moves.
04:38It's about, who are you in this world? How do you interact with this world?
04:43And, what do you want the world to be when you get done?
04:46Why don't we take a look at the introduction, where it all begins.
04:50Keep going on, keep going on, keep going on.
04:54Let's go.
04:56Come on!
05:09Come on!
05:10the infusion lab evacuated trainee gave the order myself what did you tell them i told them to run
05:40that's all they need to hear until we reach the end agreed anything new on the terrorists he's in the city no
05:46idea i'm clear whether we're the target an academic distinction if you really had an anide decimator
06:04the security bots have acquired the target we're too late
06:13let's go
06:21hmm
06:33so
06:41Jesus, did they destroy the whole city to get at us?
07:06Our enemy's on that distance.
07:09Perhaps we made a new enemy.
07:11What do they already know about the Seattle facility?
07:16We have other options.
07:18We aren't equipped to fight in war.
07:20We're going to change the terms of engagement.
07:22It's our war, not theirs.
07:25We don't need cities or armies.
07:27We have the cells of human bodies.
07:29An invisible weapon for an invisible war.