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Asmongold Reacts to: Monster Hunter Wilds "Review"
by @IGN https://www.youtube.com/watch?v=eKP-tz93in4
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Transcripción
00:00So IGN today published a review of a game. Let's see it.
00:10After the massive success of both Monster Hunter World and Monster Hunter Rise, it makes sense
00:15that Capcom would do whatever it can to welcome that wider audience into the next frontier.
00:22That's exactly what Monster Hunter Wilds does, smoothing out the already excellent process of
00:26turning big scary dragons into silly little hats to be faster, more flexible, and less fiddly than
00:31ever before. The other side of those dual blades, however, is that Wilds is light on any real
00:36challenge, even for what I'd expect at launch, never asking me to think hard about my equipment.
00:55But while the monsters may not pose much of a threat this time around,
00:58smart tweaks to combat still mean the act of carving them up has rarely felt better.
01:25My first surprise in Wilds was that the campaign isn't just a totally forgettable excuse to kill
01:41anything that crosses your path this time. Okay, it's still mostly that as you explore yet another
01:46uncharted land to solve some mystery, but while the story itself isn't particularly fresh,
01:51the difference here is that the characters within it are actually pretty great.
01:58The excitable engineer Gemma, your empathetic handler Alma, or the total space cadet of a
02:07biologist Eric, your team is full of likable personalities and little character arcs throughout
02:14the gorgeously animated cutscenes. And that was enough to get me more invested.
02:22The revamped structure of Wilds also means that campaign is significantly shorter than I was
02:27expecting. I reached the credits in just 15 hours and didn't have to fight a single monster twice
02:32in that time, getting enough materials from any initial encounters to keep my gear up to snuff
02:36and jump right from one mission to the next. When you compare that to the 40 plus hours it took to
02:42see the end of the story in World, it feels like the intent is to allow more people to quote unquote
02:47beat Wilds. And I-
03:17played the game. 5 hours, plus 4, plus 4 again, plus 4, plus 3, plus 2. I mean, yeah,
03:27I guess it's- it was like 25 hour campaign. Yeah, I would say it took a little bit longer,
03:31but like including stream stuff, I don't think that's necessarily too much different.
03:38Yeah, I don't know guys. That's not counting all the grinding you did? Yeah, sure.
03:43Let me go back. I- I fucking lost it. Where'd it go? There it is.
03:49I certainly appreciate how that shift toward approachability might appeal to anyone who's
03:53been traditionally intimidated by the series. Yeah, sure. But as a veteran, I can't help but
03:57be a little disappointed that I literally didn't get knocked out once in that entire time. There's
04:03never a skill or armor testing wall of a monster that forced me to really consider my equipment
04:09choices more deeply in order to earn the reward of a hard-fought victory.
04:19Avoiding spoiler. I just don't know. Like, I mean, I don't like-
04:25I don't know about this, bro. Like, you did the demo on an overtuned monster for hardcore players
04:30that got the previous version of the full game, which is probably an easy version for the reviewers.
04:34Yeah, maybe that's it. There is, of course, more to do once you get past the credits. That's where
04:39the larger changes Wilds makes to the traditional Monster Hunter loop really start to shine. Okay,
04:44let's see it. Gone are the days of returning to a separate town between every hunt,
04:48then going down the same checklist of tasks before you're ready for the next one.
04:52Pretty much everything you need is out in the field with you, and you're never more than a
04:55lickety-split loading screen away from whichever beautiful area you want to be in. That's nice.
05:00Convenient adjustments are all over the place, like food buffs being tied to a timer now that
05:07sticks around between hunts. It doesn't even tick down while in camp, making a previously
05:11repetitive process substantially smoother without removing the depth it added to hunts.
05:23The roaringly successful result of those changes is that a vast majority of the friction past games
05:28could produce as you start and stop and restart between every encounter has been removed. Now you
05:33can just check your map for monster information and go hunt. The monsters you'll face are also-
05:59going to be that game where because I'm comparing this like a lot of this criticism is actually very
06:06similar to the criticism that people had for Elden Ring is that with Elden Ring a lot of people said
06:12that a lot of the base game was actually very easy and it wasn't challenging to them hardly at all
06:19and so now I'm thinking about this from that context and I'm like well I don't necessarily
06:22know that doesn't necessarily make the game bad customization while Elden Ring was hard
06:29I mean I don't know I didn't really think so that much but like that's also as somebody that I played
06:34all the other ones. Generally excellent. That could be a flashy newcomer like the flamenco-inspired
06:40Lala Berina. Yeah this one looks really cool. Or Wilde's headliner Arkveld and its chain-like
06:45appendages. Yeah. But the true stunner has to be New Udra. The tentacles of Monster Hunter's first
06:54octopus-like creature can be as unpredictable to contend with as you might expect, especially
06:58when they're literally on fire, and the satisfaction of severing every single one of
07:03them over the course of a hunt is second to none. Yeah no doubt that's awesome. The appeal of Monster
07:10Hunter's fights has always been how it empowers you with flashy moves and hard-hitting attacks
07:18but knowing when to strike and where to stand and how the monster will behave next is just
07:23as important as figuring out which buttons to press. That's true he's right. That's true in
07:28Wilde's too but combat is also more flexible and forgiving here. For example you can adjust
07:33your footing a little more mid-combo resulting in fewer moments where a mistimed attack with
07:38a long animation had me embarrassingly slicing at the air. Which is a huge improvement by the way
07:44massive gigantic fucking improvement because Monster Hunter Worlds it is a very clunky game
07:50and like it's not like that's necessarily a bad thing but at the same time yeah the focus mode
07:56and everything else like having focus mode and then having a lot of defensive reactive gameplay
08:03that they added like with the uh parries and the perfect parries and then also with the there's one
08:09more i'm thinking of the clashes like that's something that allows people that are fans of
08:14action combat games to get into Monster Hunter early while still maintaining the ceiling for
08:20the game because the best players will of course be the ones that don't even need to do that in
08:24first place. In many ways the combat feels like it's all about the new wound system this time.
08:36Wounds open up once you deal enough damage to a given body part and then you'll deal extra damage
08:41when attacking them but deal enough damage to a wound and it'll break resetting that spot. Every
08:47weapon also has a simple to execute focus strike that will deal a burst of damage to a wound and
08:51break it right away so maximizing the amount of time you leave one open and then using that
08:56finisher before it closes naturally is an interesting sub game to manage. Sure. Or at least it
09:03would be if Wilds ever presented me with a challenge that pushed me to make those considerations.
09:08Whether I was playing online or solo I've never had a mission reach the 20 minute mark and I've
09:13only fainted two times total across dozens of hours. Compare that to World which had real tests
09:19like Kirin who smacked me silly my first couple of attempts forcing me to- Didn't Kirin get added
09:25later on in the game like I don't remember like I heard that it was added after launch but I could
09:30be wrong about that. It was in the game baseline? Okay yeah I didn't know. Regroup and craft an
09:42armor set around thunder resistance and it's hard not to feel like Capcom's desire to make this-
09:51Is it possible that maybe this guy just sucked because like the first time I fought the Kirin
09:56like I even fought the Arc-Tempered Kirin I killed it my first try.
10:03Like you're so biased really I mean I don't know like I mean I don't think so like yeah.
10:14It's a more invited monster hunter, sanded off some of the bumps I actually enjoyed in terms of
10:19overcoming big threats. Things do ramp up a little bit in the post game but even there I only really
10:25had to worry about upgrading my armor or falling behind in damage once or twice during the content
10:30that's available at launch. After the 15 hours it took me to beat the campaign I only had to
10:35spend another 15 to finish every side quest that wasn't about catching fish and just five more
10:41after that before I had the best armor set and weapon I could get and a pretty solid suite of
10:46skill boosting decorations. To be fair I still have plenty more equipment I could grind for
10:52but my usual desire to get the top tier weapon of each elemental type and put together specialized
10:57outfits for certain challenging fights just isn't here this time because those fights aren't here
11:02either. I think a lot of this comes down to raw numbers that could hypothetically be tweaked in
11:07one of the many patches that are sure to come but some of what makes things so easy also seems to be
11:12baked into the bones of Wilds. For example nearly every time you focus strike a wound the monster
11:17gets locked into a little stagger animation and you'll be breaking wounds a lot. Meanwhile on the
11:23crafting side of things they're probably just gonna make it to where the wounds don't activate
11:27as often right like whenever you go into higher difficulty modes and also like I mean I don't know
11:34like I think if you want to make like the difficulty of the game I feel like as somebody who's played
11:40Monster Hunter World like I didn't think that Wilds was like really super hard either but I mean
11:47Arkveld was hard but he was like over tuned but like besides Arkveld the game was pretty easy
11:54that's why he said it could be patched yeah exactly right and so like
11:58I just don't really see this as being a problem that's wrong there's hard monsters at the end
12:03game in Wilds. The best armor was way shorter than I ever expected because materials that are usually
12:10super rare can sometimes show up as guaranteed rewards when looking at the monster list on your
12:15map. That was excitingly convenient initially but it's also what brought that loot chase to an almost
12:20trivially fast end. I imagine this difficulty tuning will get a lot more people through the
12:27front door but it also means that where my past three Monster Hunter reviews wrapped up around
12:31the 50 to 60 hour mark while I still had plenty more I was excited to do I started losing steam
12:36with Wilds before I even hit 40. Don't get me wrong that's still a healthy chunk of game and
12:42it has absolutely been some of the most fun I've had with the series. I'm also sure any long time
12:47fans will be thinking well we just have to wait for updates or g-rank or whatever for the real
12:51challenge but in that regard Capcom's own roadmap has left me wary. There's only one monster scheduled
12:57to be added for all of spring and then I think that like developing games and making them really
13:02hard is probably one of the biggest mistakes that developers can make. I do. I think it's one of the
13:10biggest mistakes that they can make is that if you make a game really hard you're just going to
13:15make the accessibility for players low because like and I think Elden Ring is the best example
13:21for this. Elden Ring is in my opinion a very easy game if you play it in the right way and it can be
13:29a very hard game if you play it in the wrong way and so the problem is that and this is something
13:35that FromSoftware actually did and this is what I think makes them a great studio and I think
13:40it's also what makes Capcom a great studio is because even though new games come out
13:48new players don't necessarily get better and you don't want to run into the problem that
13:54some studios and some franchises have where like now that like you're on game number six like
14:00World of Warcraft is like this is that the skill gap in the player base like you have new players
14:05that are coming into the game that are the same basically effectively skill level as the old
14:10players but the problem now is that the new players are the same skill level so like the
14:16difference is larger and larger and larger and so like did it feel good for me to beat some of
14:22the monsters and wilds like in world like I feel like what monster did I feel really good about
14:27beating like I mean all like Nergigante I was really happy about beating him the first time
14:33Barioth which was in the DLC and maybe like a couple other ones uh yeah Alatreon yeah definitely
14:40Alatreon that was a really big one Velkhana I hated Velkhana like the the boss fight was amazing
14:46but like I didn't have I remember I didn't have divine blessing on I didn't know it and I thought
14:49the game was broken and I thought I was really mad Devolo yeah definitely there was that too
14:56yeah I was really happy raising Brachydos yeah yeah that was yeah that was a really good one too
15:04Only one currently listed for summer. In contrast, Ryze also felt slight at launch
15:09but got six new monsters just one month later and then three more a month after that. Wilds
15:14already feels like it needs endgame threats like its formidable elder dragons to really push its
15:19limits and if it instead only gets one returning monster in the first three or so months after
15:24launch this could be a long wait until its inevitable expansion and I think that I'm going
15:30to give this guy a little bit of credit past performance is an indicator of future performance
15:36and Dragon's Dogma 2 had this exact same problem
15:43and and and so like I think this could be fair but I just don't think that like I like difficulty
15:49for me like looking at difficulty as being a factor I don't necessarily take it that seriously
15:55but I do think it exists different teams though yeah but I'm just it's Capcom and it's two really
16:03really big Capcom games is that what's called against difficulty in video games I'm against
16:08difficulty so challenge and difficulty in my opinion are two different things and there's
16:14good difficulty and bad difficulty like good difficulty is like uh like Elden Ring I think
16:21Elden Ring is a difficult game like any from software game is like that like Sekiro is good
16:27difficulty uh bad difficulty is like Dark Souls 2 right where it's like you walk through there
16:32there's a guy that's standing behind you he hits you you're dead right like you know fucking
16:36Dragon's Lair like the old game uh bad difficulty is like um you know you can't beat this unless you
16:42get to a certain number uh equivalent like I actually thought this is going to be even against
16:49like Dragon's Dogma 1 I didn't like the fact that like in Dragon's Dogma 1 you needed a certain
16:54level of attack power rank in order to even deal damage to a monster I thought this was the
17:00cheesiest and dumbest type of difficulty you could have in the game and so like there are a lot like
17:04Lost Ark can be bad difficulty too right that was bullshit yeah it was so fucking stupid and so like
17:10making a game harder doesn't make it better but making a game challenging does and I don't know
17:16whether this game is going to be challenging or not but I think that as long as players that are
17:21experienced have like some of those like end game challenges like Millenia and Elden Ring and other
17:25stuff like that uh things would be okay so I'm just not sure like what the difficulty caps and
17:30the difficulty levels for the game are. Because that all said because in Dragon's Dogma 2 I felt
17:40like I had this insanely good character and there was nothing that I could put it up against that
17:45really challenged it like even the hardest bosses in the game and like the hardest monsters in the
17:52game were just a joke like and there was nothing I could really do I could do it with right whereas
17:58like in Dragon's Dogma 1 you had uh like and again you can get to the point where you can basically
18:04beat the shit out of any boss even in Dragon's Dogma 1 right for sure but like it's it's like
18:09so much easier to earn that in Dragon's Dogma 2. Serves credit for being what has got to be one of
18:16the most customizable games I have ever played there's a huge host of accessibility features
18:21you can adjust the size of or turn off individual elements on your UI you have more control than
18:27ever over your menus and radio wheels and you can alter the look of stuff like your mount
18:31chat stickers and even fast travel tents to a surprising degree as a crowning touch you can
18:37finally wear any version of each armor set too essentially doubling the cosmetic options
18:42previously available as you get to the all-important fashion side of things towards the end
18:48I could not online has also been made more robust letting you run around each map with your friends
18:52and seamlessly flow from hunt to hunt without having to regroup at camp between each mission
18:57and even if you're largely planning to play solo there are quality of life changes here for you too
19:02that could be the surprisingly competent AI support hunters that fill empty spots in your
19:07party when you fire an SOS flare but also the inclusion of an online single player option that
19:12lets you fire flares to get help but still pause the action entirely before you do that's great
19:19yeah that's that's awesome Monster Hunter Wilds continues to smooth off the rougher corners of the
19:23series in smart ways reducing as much friction as possible that could get in the way of you
19:27grabbing any of its exceptionally fun weapons and planting them firmly in a monster's hide
19:32but in that quest to make Monster Hunter more approachable Wilds is sliced a little too close
19:37to the bone in some places trimming its challenge back so much that I barely needed to engage with
19:43its in-depth equipment system at all this time to become an apex predator its more flexible combat
19:48is still some of the most fun I've had with the series but like the blustering I hope that they
19:53add in a DLC for this game that's like um shadow of the ur tree and I want to see this
20:00fucker review it after talking about how the game's so easy yeah I want to see that happen
20:07they always do yeah lightning storms of its gorgeous desert it burns brightly but briefly
20:15Capcom unleashes some real endgame beasts to challenge us
20:23for more check out our reviews of avowed or like a dragon pirate yakuza in hawaii
20:27and for everything else stick with IGN what did avowed get
20:34did it just get the traditional IGN 7 yeah it did it got a 7 okay um yeah so um
20:41um IGN what did monster uh what did you do to Monster Hunter lady yeah where's the lady that
20:48knows the game um I feel like making a game more difficult and having like really challenging boss
20:55fights is good to have but that's not something that you want to do with the campaign and I think
21:01again a lot of games need to look at the way I think that again one of the greatest games of all
21:09time elven ring you just look at what elven ring did and then do that that's it because like you
21:17want to have challenges like for example like in monster hunter world you can fight rathian early
21:22I didn't even know that I thought I was supposed to fight rathian when I did and apparently I was
21:27fighting him very early the devil ho is the same thing in monster hunter world so and then like you
21:32even fight nergigante very shortly when whenever you're on uh fucking uh uh zora magnaros and so
21:40like you have that and then uh what are the other ones I think there's one more that I'm just not
21:45thinking of right off the top of my head but like and so those things devil joke yeah I don't know
21:49what the fuck it's called right but uh anyway uh that kind of content I think is really important
21:56but they can add more of that into the game later on my concern though is that again the last game
22:02one of the last big capcom games it's very similar to this it was dragon's dogma and I am worried
22:09that some of the content won't be as substantial because I think dragon's dogma had that problem as
22:15well yeah I guess it's good to pin the difficulty of using ai bots and called them surprisingly
22:19competent uh you've played it yourself arkfeld was hard as fuck well the problem is that arkfeld
22:24was hard because he was over tuned and I think it could have also been a tempered version of
22:29arkfeld right like that's why it said like unchained arkfeld or something like that and
22:33I think there was purple around them too so I wasn't really sure about that and also it was
22:37the time limit as well like in in the base game most like I can't think of any attack that one
22:44shots you in the base game um like uh no gargante the the dive doesn't one shot you um I mean
22:57breath maybe one shots you like if it's that early on it can teostra
23:06uh what would he do that would one shot you I don't even know
23:11behemoth that but that's that's like extra dlc stuff that's different the supernova
23:17oh really I yeah I don't I only fought teostra a few times teostra nuke can kill you I didn't
23:26know that okay yeah because you had basic weapons and armor yeah there's that too and I didn't do
23:32anything else crazy but uh yeah I think that difficulty in the game is something that can
23:37always be added later on and making a good foundation for building a monster hunter game
23:42like I think that they should treat monster hunter in a lot of ways not like a live service
23:47in the way that fortnite is a live service but in the live service way that grand blue fantasy
23:52relink was live service where or like kind of baldur's gate 3 where it's a single player
23:57buy to play game but they're going to add in new content like baldur's gate 3 recently added in
24:02uh like subclasses for example right like that's the kind of stuff that I would want to see
24:07and I think the criticism of the game being too easy maybe that's true but also when I see somebody
24:14playing with AIs constantly like well yeah it's going to be easy if you're playing with the AIs
24:20because you're effectively doing a four-player hunt I'll tell you this I have failed a four-player hunt
24:29I think once
24:31other than that I've never failed a four-player hunt and it was against raging brachiodos and I
24:37think people just died too many times right that that was it like you basically never fail them
24:41the black dragon well no I because I I want to I I sold the boss first saffi jeeva no we killed
24:48saffi jeeva in one run because we played with this guy that light bow gun that was like maxed out and
24:53he just like basically sold the boss so like that's not what happened like we farmed the
24:57so like that's not what happened like we farmed the fuck out of them and so I'm trying to think
25:01yeah you never did our arctempered vilcana no no no for sure but that's like that's like late late
25:06late post post post game content like that's super super super far behind and not if you get carried
25:14no it's because basically monster hunter one of the big functions of monster hunter is being able
25:20to preempt movements and when you don't have to preempt movements because there are multiple
25:26targets that the monster can be facing the game becomes exponentially easier instantaneously
25:33like it becomes instantaneously easier just by that feature and just by that function
25:38and so you might have gotten carried mate game's trivial with a good team well no no I'm not
25:43talking about like when I'm playing like with the saffi jeeva was when I was playing with stream
25:48but like in just a I queued I queued this multiple times off stream even and like off stream I farmed
25:54the fuck out of raging brachiodost in order to get like the uh like his like I think it's his
25:58head or something like that uh it's like I think it's called like the warhead or something in order
26:03to make his sword and so I farmed that off stream and I got it and I remember I did it like seven
26:08times yeah yeah I did like seven times and as reactor yeah and I think we failed at once and
26:15that was it so I I don't know you need to have played monster hunter world or on bernoulli's
26:21to have the true world experience yeah I think so too sweaty monster hunters are crying because
26:25the game more well made the game more welcoming and enjoyable for new players yeah and I think
26:29also like some of the things that like monster hunter players that were like very good and like
26:33more experienced with like that's less important knowing monster positioning and monster animations
26:40is less important when you can have things like clash and perfect parry with more weapons like
26:46the great sword like giving that tool to the great sword makes the great sword way more fucking
26:52powerful like extremely fucking powerful so I think that's it this happens every monster
26:59hunter style this isn't new guys yeah even a sword and shield gets clashes well yeah yeah I think
27:04almost every month everyone does the game is trivialized through skill and knowledge it's over
27:08it it's challenges to overcome yeah and so like if you're an experienced player I think that's
27:12probably what's going to give you a lot more insight but I mentioned 15 hours to beat the game
27:16or 15 hours to beat low rank I don't know I'd have to go back and double check fire this guy
27:21truly embarrassing to say they reviewed it on ps5 pro and not mention a word about performance on it
27:26uh well I mean yeah that's true too like yeah on pc the performance was pretty problematic
27:31we get it you're a veteran damn yeah and I think again like do you guys see my point of view with
27:36like how I'm saying that when you start reviewing a game I'm sorry if when you start designing a
27:42game for your most engaged and most serious and most hardcore audience you effectively make them
27:50your only audience and so like if you if you make this game and you build it on like all the people
27:57that play world like like for example like if from software made every boss as hard as margit
28:03basically right or like crucible knight uh early on like super early on obviously like it's not a
28:09hard boss fundamentally but it can be if you're under leveled uh a lot less people would have
28:14played it right and like that's not really the way that you develop a good game and so making
28:19difficulty scale with the amount of like people that have played the game long term is always a
28:23big mistake because those long-term players will always find ways to challenge themselves
28:29they will always do it and you don't need to worry about that
28:32is this the same ign that gave veil guard a nine yes that's correct this game is worse than veil guard
28:40yes
28:44yes that's correct

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