• ayer
Asmongold Reacts to: They're taking over games, and nobody stands a chance
by @LegendaryDrops https://www.youtube.com/watch?v=qjEEEPhGv04
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Transcripción
00:00:00They're taking over games and nobody stands a chance. Let me guess, it's about China.
00:00:06I need you guys to make sure that I'm not losing my mind, that I'm not seeing things,
00:00:09because from my perspective, it looks like all the games the players are the most excited for,
00:00:13the ones that they're enjoying the most, the ones that they're talking about the most,
00:00:16the games that have been the most successful outside of a couple of outliers, I'm not saying
00:00:20that it's all of them, but they're all coming from the east. Elden Ring, Powell World, Tears
00:00:25of the Kingdom, Armored Core 6, Monster Hunter, Resident Evil, Black Myth, Wukong, Space Marine 2,
00:00:29Marvel Rivals, Final Fantasy, and I already know that I'm going to enjoy Stellar Blade once it's
00:00:33released. Let me think, can I think of any others? I probably could, but yeah, I mean,
00:00:38there's a lot, especially the ones that are coming out. I'm not saying that all eastern games are
00:00:43great and all western games are bad. No, there's definitely some, there's a handful of good games
00:00:48in the west. Believe me, I put 400 hours into Baldur's Gate 3, but with that said, the list is
00:00:53very short on the western side of things. And I think this is something that the vast majority
00:00:58of the industry doesn't want to discuss, especially games media, because, well, it means
00:01:02that they're losing relevance. Of course. Western games are losing relevance. This is the reason,
00:01:06you're absolutely right. Media doesn't want to acknowledge that Chinese game studios and
00:01:10overseas game studios in general are gaining momentum and catching up in the market because
00:01:16that diminishes their cultural relevance, because their cultural relevance is only important inside
00:01:22of the scope of that individual culture. Extension western media then loses its relevance as well.
00:01:28There's been a cultural shift over the years where players are not being prioritized, but
00:01:33these eastern studios are prioritizing those audiences. And as a result, because that cultural
00:01:38shift doesn't happen over there, well, they're taking advantage of a situation and they are
00:01:45skyrocketing in popularity. They're gaining more players, they're gaining more influence,
00:01:49and more importantly, they're gaining more money, which makes them a major threat to the rest of the
00:01:54industry. There's also another component, too, about this is that a lot of places overseas have
00:02:00much lower development costs because different costs over there are much lower. Like, for example,
00:02:05Black Myth Wukong cost under $100 million to make, much, much under $100 million to make.
00:02:11If that same game was made here in America, it probably would have doubled that number.
00:02:17About heading towards a world that has a heck of a lot more Black Myths and Marvel rivals and a lot
00:02:22less Dragon Age, The Veil Guard and Concords. That's not good for a lot of people in this.
00:02:28And I actually even think that this problem isn't about the West as a macro group. I think
00:02:33it's actually about America. It's American games are the ones that are garbage. Because Baldur's
00:02:40Gate 3, Kingdom Come Deliverance 2, those games were great and they were Western games.
00:02:45It's American brain rot.
00:02:46I'll tell you that right now, because, well, as these Western studios continue to be successful,
00:02:54as they're able to produce way more games than a lot of these Western studios because of the
00:02:58financial position many of them are in, well, their investors are going to turn around and ask
00:03:02them, why are you doing that? Yeah, they're going to say, well, we can't. But before we get into
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00:04:26divide. True. Absolute 100% completely agree. Between games made in the east and those made
00:04:34in the west. And I found myself enjoying more Eastern games more and more. And I know that I'm
00:04:39not alone. You don't have to look that hard to see the difference. Eastern games are thriving
00:04:43while Western titles are drowning in complaints, controversy. The worst thing about Western games
00:04:47and American games is the dialogue in the games. The dialogue is where the real weakness shines
00:04:55through. The gameplay can sometimes be comparable, but the dialogue is just painful.
00:05:01And creative stagnation. These studios and publishers get it. Culturally, they get it.
00:05:06They understand what players want and they're delivering it without compromise. I boot up
00:05:10Monster Hunter, Black Myth Wukong. I think it really says a lot if you have a, you know,
00:05:14an Eastern developer that somehow understands American players better than American developers
00:05:19do. Right. I mean, this is pretty fucking sad. It's H.R. dialogue. Yes, it is.
00:05:26SC16. And it feels like peak is the only thing that they care about. They want you to experience
00:05:32something that is unforgettable. They want you to be blown away by the scale, spectacle and
00:05:36raw excitement. I'm tracking down monsters and I'm fighting them and crafting armor out of their
00:05:41bones. And so basically Monster Hunter is about monsters and hunting them. And it's not some sort
00:05:47of veiled critique on climate change or some sort of government, you know, opinion or anything like
00:05:55that. It's just simply a very good video game that's about monsters. I know I guys, I know
00:06:01developers painstakingly research ecology to make sure that they can create a realistic ecosystem
00:06:06that feels alive, while at the exact same time, they're not making that their only priority.
00:06:11They're also delivering stylized combat that you'd only find in anime. I'm walking through
00:06:16China's cultural history, experiencing one of the oldest stories. You'd also find it in
00:06:21fucking Yakuza. That game was an anime that like it was basically an anime game. It was insane.
00:06:29Ever told and fighting literal gods in Black Moon Kong. I'm experiencing political upheaval
00:06:36and a world ending crisis in Final Fantasy 16. But every moment builds to something bigger.
00:06:41The stakes, the music, the sheer unrelenting spectacle. I go from trying to find the truth
00:06:46to fighting a dragon in space that is about to unleash a laser to destroy the world.
00:06:51Then we look at games like Ninja Gaiden, Resident Evil, Stellar Blade, an entire industry of gotcha
00:06:56juggernauts unapologetically delivering cool, badass and attractive characters.
00:07:01It's because these games know what their target audience is.
00:07:04Western games basically having a target audience is bad if your target audience is young men.
00:07:12And if you're making a game like this, your target audience will be young men.
00:07:17And young men want chicks with big tits, big swords and cool shit. And they don't want to
00:07:22be patronized by some Karen. And they don't want dialogue that sounds like H.R. is in the room.
00:07:30Young guys don't like that. They they've never liked that and they never will like that.
00:07:35You're not going to sign up them into liking that. It's just not going to sell just like it hasn't.
00:07:41And. Studios are not afraid to give players what they want, whether it's over the top action,
00:07:47ultra stylized designs or characters that are as powerful as they are attractive.
00:07:51Western games, well, they've been moving in the opposite direction, the androgynous
00:07:55the reality is, here's the thing. A lot of people play video games to get away
00:08:00from people like this in real life. So when you play, when you put people like this,
00:08:05these annoying, disagreeable, obnoxious, like, you know, like just rude people in video games.
00:08:14Well, it's like I'm I'm trying to get away from this and now they're in the game, too.
00:08:18Why would I want to play the game? Rated corporate safe designs that
00:08:23plague Western titles. Yeah, nobody's asking for that. Certainly not the players. Certainly
00:08:27not women. I see countless to be cosplayers, but, you know, I haven't seen a single person
00:08:32willingly dressing up as Abby from The Last of Us Part two. So I guess we might see some
00:08:37Concord cosplays this year. But, you know, it's not just the aesthetics. It's maybe Halloween.
00:08:42The skeletons. 40s Eastern studios are focusing on the player experience. It seems like the only
00:08:48thing they actually care about. They're not obsessing over realistic sweat physics in a
00:08:51first person shooter. They're making sure that the controls feel incredible. They're not waiting.
00:08:56Yes. The physics of the water, like how things happen in the water, like, oh, well, what do the
00:09:04birds do? Like, yeah, you can focus on that. That's great if you want to do it like what we
00:09:08were talking about with Skyrim and about. But if your game doesn't play well, that's priority
00:09:12number one and you can't even get past that. Wasting time on irrelevant tech demos, they're
00:09:18refining gameplay mechanics to perfection. They aren't ballooning their budgets to insane
00:09:23proportions for the most useless things. They are trying to be Hollywood. They're trying to
00:09:28be video games. I've been replaying Arbor Core six, and it's one of the most visually stunning
00:09:33games that I've played. But here's the thing. It's not chasing photo realism. It's designed in a way
00:09:38that tricks you to feel like it is. You're so immersed in the gameplay, so locked into the
00:09:42experience that you don't care about environmental destruction or ray traced reflections because
00:09:48the game is so damn good that you don't. Well, I'll give I'll give people a little bit of a
00:09:51heads up. Nobody ever cared about environmental destruction or actually people do like that
00:09:57or like ray tracing or anything like that. This is all something that.
00:10:02This doesn't sell a game at the bottom line. It does not sell a game.
00:10:10It's nice if the game has it. But it will not sell the game.
00:10:16I need those things. Then I go back to Western AAA games and what do I get a checklist simulator
00:10:22or a tutorial that assumes that I've never touched a controller before a protagonist that will not
00:10:27shut up constantly telling me what to think and what to feel a game world that exists only to
00:10:32make a point not to be explored. And their obsession with open world bloat, because why
00:10:37make a game feel big when you can make it look big? Western developers want to force you through
00:10:41a message. Eastern developers want you to lose yourself in the experience. They aren't holding
00:10:45your hand. I think that's a really good point that he brings up, too, is that there is a level
00:10:50of escapism that Western video games and especially American video games don't want you to have.
00:10:57And I feel like a lot of Western video games, it's kind of like, you know, what a good example
00:11:01of this is, is that were you guys ever in like, you know, AP or pre AP English class and like
00:11:06high school and you would have to hear about everything, how everything was a metaphor for
00:11:11slavery or something like that. And I get a certain point, you just ask yourself, is this
00:11:16actually what the author intended or is this just what this dumb bitch keeps saying because she
00:11:20wants to have a job? I think that's where we're at. It was annoying as fuck. Yeah, it's so fucking
00:11:26annoying. It's like, no, not everything is a fucking metaphor. Like, sometimes people are
00:11:31just talking about this in a general sense. Painfully self-important narrative filled with
00:11:38stiff, corporate safe writing. They're letting you engage with a world that feels alive. Eastern
00:11:43games are just built different. Well, the reason why metaphor was good is because they allow
00:11:50Luis to be a. To be a force to be reckoned with, like he is honorable, he is he never lies,
00:12:01he's strong, he's competent. Now, he might be evil, but it's not like he's like it's not like
00:12:08he's an inferior person in a lot of ways, if that makes sense, right? Like, they're not afraid to
00:12:13give villains that encapsulate and incorporate that, like these villains play the role that
00:12:19real life villains in the past have played historically, but they're not afraid to give
00:12:25those villains positive attributes. And I think that with American games, a lot of these games
00:12:31are afraid to give villains positive attributes because they're worried that people might like
00:12:35the villains. And Luis was fucking cool. He was so fucking cool. He was awesome. It's the same as
00:12:45like that, uh, Senator Armstrong guy in a, what do you call it? A Metal Gear, a Metal Gear Rising
00:12:51Revengeance. That's it. People love Thanos. Yeah. It's just, it's such a stupid perspective to have,
00:12:59but again, it's a perspective that's informed by, uh, you know, 12th grade AP English, uh, theater
00:13:05students that are trying to write a story so they can indirectly own Donald Trump. That's it. Or Elon
00:13:12Musk, or actually why not both? That's why they are dominating. And that's why they're going to
00:13:17continue to dominate. It's going to make it harder and harder for a lot of these Western studios to
00:13:21be able to stay relevant. Now, Japanese games being popular, isn't anything new in many ways.
00:13:25Japan is what built the foundation of modern gaming. If it wasn't for Nintendo dragging the
00:13:29industry out of the gutter in 1983, well, you probably wouldn't even be having this conversation,
00:13:34but we're not just talking about Japan. It's China, it's Korea and beyond. Apparently nobody
00:13:39took notice that 2024 featured an entire wave of Eastern studios stepping into the triple-A space,
00:13:45shaking up the industry and forcing Western studios to confront the reality that they're
00:13:49not the only game in town anymore. And I noticed this shift when I saw historically mobile studios
00:13:54start to step up into the triple-A premium game space. I love this by the way. I think this is
00:14:00fucking hilarious. That like, not only, so you have, so this is, uh, you know,
00:14:06Granblue Fantasy Relink and you have this game and these people that made this shitty
00:14:13bullshit gacha game just decided, hey, you know what? What if we just made a really good game?
00:14:18And you know what they did? They made a really good game. That's it.
00:14:23Granblue Fantasy Relink. This was a game by Cygames, a studio known for gacha games like
00:14:28Granblue Fantasy and Shadowverse. Why would they suddenly decide to make a triple-A full
00:14:33production, full priced game unless they knew it was a smart investment, unless they saw an area
00:14:38of opportunity. Turns out they did because Granblue Fantasy Relink sold 1 million copies in just 11
00:14:44days and it is still continued to sell and the players loved it. Then it happened again with
00:14:48Stellar Blade, Shift Up, another gacha. It was also very well liked by the player base. A lot
00:14:52of people that played it enjoyed the game. The studio jumped into triple-A gaming and the result
00:14:57another massive success. A game that sold over a million copies. It's likely to outsell its
00:15:02PlayStation numbers entirely once it actually launches on PC. I have a feeling Stellar Blade
00:15:08will have a lot more sales on PC. I think we all know why. Otters are going to have a field day
00:15:18with this one. Then a first time Chinese studio delivers a triple-A cultural masterpiece in
00:15:23Black Myth Wukong, a game that shattered Steam's concurrent player records and sold
00:15:2720 million copies in one month. It was bold, visually stunning.
00:15:57It was rooted in mythology, blending diverse storytelling techniques and cinematic cutscenes
00:16:14and exhilarating combat that kept you hooked. Its tight, linear progression and light yet
00:16:20meaningful customization stripped away any necessary bloat and just offered a pure,
00:16:25content-rich experience that pulled you in and refused to let you go.
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00:23:23Slamming the game for a lack of female characters and diversity, not realize
00:23:47limits. I think that women played a key role. Act three and beyond. Yeah, I brought this
00:23:53up before. I think I showed it off in one of my last videos, but it still blows my mind
00:23:57that inverse would straight up call anyone who bought the game Chinese nationalists and
00:24:02anti woke with that what black myth?
00:24:05Wukong isn't even good, but that won't stop Chinese nationalists and anti woke sales.
00:24:11It isn't even good. Also, like, nowhere in the game, did it say China was good? The only
00:24:25thing that they said at all, that was a realistic, like, you know, relevance is that apparently
00:24:33there was that statue, you know, like the guy, the headless guy with the that would
00:24:37do the thing in chapter two. Apparently that statue is real. And like apparently Britain
00:24:44or somebody like that had the head of the statue, and they just semi recently gave it
00:24:49back to China. So the rat king running around with the fucking head.
00:24:59And to be fair, they were being rats. That's not their fucking head. That's not their statue.
00:25:05They should have given it back. And they did. That's good. It was amazing.
00:25:12Think in look how detached from reality media has become. Yes. Fun action game. No political
00:25:18messaging. Monkey with the big stick. Go bonk. Yeah, that's fascist. This is about an industry
00:25:22that is panicking. Western publishers in media. We spent the last decade trying to dictate
00:25:26what players should want. And now it's backfiring. Eastern studios aren't arguing with their
00:25:30audience. They're just giving them what they want. Hell, I just saw that Marvel rivals
00:25:33had planned to do midseason rank resets. The players said no. And Marvel rivals just
00:25:37said, OK, that's fine. I think that's what a lot of the industry has gotten away from.
00:25:41Not what games should be about. Usually when they do a rank reset for me, it doesn't really
00:25:45matter. Not what games should be, but who games are for. Eastern studios pretty much
00:25:50across the board are just doing a better job at recognizing what players want and are giving
00:25:54it to them. That's what you need to do to succeed. A lot of Western developers in media
00:25:58are just so you just look at what people want and then you give them the thing they want.
00:26:02I know. Like, how could like imagine your job is that easy and you just keep messing
00:26:08it up? How do you keep messing that up? I feel like it's pretty easy, isn't it?
00:26:11Up in today's events and politics that they're forgetting that players are playing games
00:26:16to escape from that. Eastern games are thriving because they're not chasing trends or politics.
00:26:20They're chasing timeless experiences. They're crafting worlds that players want to revisit
00:26:24years from now, not just ones that are going to give you Twitter engagement for a few weeks
00:26:29before fading into irrelevance. Yeah, just the topical nature of Western games is already
00:26:34a death sentence. I was thinking about this the other day and I'm like, I played Borderlands
00:26:39three a few years ago and the entire time I was playing it, I was like, dude, nobody's
00:26:43going to remember any of these pop culture references, any of these cringe jokes or anything
00:26:47like that because it was just so modern day was so today for that game when it released
00:26:52and I'm like, you know who makes a lot of these like inside jokes and everything and
00:26:57like some of it is OK because it's kind of like it's a parody of itself like Deadpool,
00:27:03but you know who does it? Fat, boring, lame millennials with Funko Pops. On antidepressants.
00:27:15That's who it is. That is your enemy. Remember this stuff I was thinking about Dragon Age
00:27:26The Veil Guard, you think 20 years from now somebody's going to pick up that game and
00:27:29go. It's about what are they even talking about in this Eastern studios have just been
00:27:35so much. That's actually a good question. Yeah. What is what is it? What is non-binary
00:27:40going to look like in 20 years? Yeah, I wonder, because, yeah, that's actually that's crazy
00:27:48to think about it. Oh, man. Wow. Or consisted, they don't have any of that extra bullshit
00:27:59that's in there, we just see the normal complaints from them. I think that's another thing to
00:28:03think about as well. When you think about some of these Eastern studios, the vast majority
00:28:07of controversy that surrounds them is the normal stuff. Day one performance, patches,
00:28:13expansion content, micro transactions. I want to go back to those days, man. I'm getting
00:28:18sick and tired of talking about some of these issues with some of these Western games.
00:28:22You don't see their developers, their mentally ill developers going on Twitter and having
00:28:27a meltdown to keep their politics and their opinions out of their games and out of the
00:28:31public eye. And they just focus on doing their job. They just do their job. It's the same
00:28:35as like, you know, I look at like one of these Western game like this is going to sound this
00:28:39is probably a bad take, but that's my that's my job here. Right. Every time that I go and
00:28:46I look at a Western game development studio, and it looks like a Chuck E. Cheese, and then
00:28:50I go and I look at like the from software studio or the Square Enix studio, and it's
00:28:55a bunch of people sitting in their cubicles working. I start to notice a pattern. I do.
00:29:11I'm just saying I notice a pattern. Games do the talking instead. Oh, man, they're
00:29:19creating a business unit three. It's been a while since I've done a review. I need to
00:29:23do a review. I've been playing Armored Core six again. And it is insane how good that
00:29:29game is. It's just the only thing that's bad about Armored Core six is that the DLC for
00:29:35it hasn't come out yet. It's absurd how good that game is and how little spotlight it got.
00:29:41The players that loved it, they loved it. The players that don't haven't played it yet.
00:29:46Well, it's a mech game, right? The problem is like mech stuff was so big in the 90s and
00:29:51the 2000s. And like, he remembers this, right? Like back whenever we were kids, it was so
00:29:55big. But then like they started trying to make mech games and like the GameCube and
00:29:59like like a 360 era. They tried making them like super realistic, and it ended up not
00:30:05being fun. And like now we're going back to mech games being massive with things like
00:30:10Mecha Break. Like we had Mecha Break earlier. This came out just like a few, I guess, like
00:30:15a few days ago. Actually, today, let me see if I can find it and pull it up again.
00:30:21Mecha Break, and then this is the demo. Today, it peaked at 300,000 players for the demo
00:30:27for the game. Fucking insane. Absolutely fucking insane. So mech games are coming back.
00:30:41So beautiful, but they don't do anything like trying to make sure that I can see my reflection
00:30:46in the visor of an enemy mech or anything like that. They don't waste a bunch of time
00:30:51and money and resources on all these weird fidelity things that just aren't necessary
00:30:55for a game like that. Just make it tight controls, incredible gameplay, really good story.
00:31:00It's one of the best stories that I've experienced in a game over the last few years.
00:31:04I've got a couple outliers, of course. There's some really good ones that are out there.
00:31:0790% of it was from text. It was just a pop up on screen and a voice.
00:31:14I mean, that doesn't say a lot. I mean, fuck, most of those text based adventure games have
00:31:18a better story than any AAA American game. I'll tell you that. And the big difference
00:31:22to me, you know what the real shocker to me was with Yakuza? I was playing that Yakuza
00:31:31pirate game and I was like, wow, this is actually a complex storyline and it's not
00:31:36super black and white and it's interesting and the characters are complex. And then I've
00:31:41been playing it out as well. And. It's just sad. It's really just sad.
00:31:55That was it, no cut scenes or anything like that wasn't necessary. They didn't need that
00:32:01because they just focused on it being pure gameplay. And man, is it so?
00:32:05No, the other game like that is mouthwashing. I remember because I was even talking to Emmy
00:32:12about this. She loved that game. And it's like one of the things that I would say really defines
00:32:19whether a game is good or not is how much you think about the game after you play it.
00:32:24And that's the kind of game that you think about long term because of how complex and
00:32:30how good it was. And that's really the way I see it. What's your excuse for Yakuza having
00:32:35a low player base? I don't know. I don't really have an excuse. I mean, I don't know. Maybe it
00:32:42just didn't resonate with a lot of people like Armored Core 6 didn't have a crazy high player
00:32:46base either, honestly. Yeah, it didn't. That doesn't make the game bad. So the thing is that
00:32:53and it's disappointing, though, you bring up a good point, don't you? Because I would love it
00:32:58if Armored Core 6 peaked at one million players, because if it did, we'd probably already have
00:33:03Armored Core 7 and we'd have, you know, like Battlecore and, you know, Mechcore and all these
00:33:09other games. Now, we did get Mecha Break, which is nice, but I want more of them.
00:33:15Good. That's what players want. That's a nice game. Delivering no nonsense. All gameplay. Give
00:33:21the players what they need. Absolutely. That's it. That's why they've been succeeding. And that's
00:33:25why some of these Western games have been failing, because, you know, I think they got comfortable.
00:33:31They had a stranglehold on the industry. They had more money. It's not that they're comfortable.
00:33:35It's that they're insulated. They're insulated by these by the media that they work hand in hand
00:33:42with in order to push narratives that are basically player unfriendly. That's the difference.
00:33:50Developers, more resources, more experience. But now you have some of these studios that are
00:33:54popping up in some of these other countries that aren't under their influence. A lot of them are
00:33:58really inexperienced, but they got the people to be able to do it. And they're learning pretty quick.
00:34:03Developer tools, the barrier to entry to make a video game is way lower than it's ever been before.
00:34:07And that's a major threat for some of these companies. That's why so many games companies
00:34:10have forgot how to treat us like customers. And it makes me. I was wondering why Blackmuth,
00:34:19Wukong and Stellar Blade had this weird like anti-Asian, anti-Chinese rhetoric among games
00:34:25media in a lot of different circles. I mean, like they had the one person that said, you know,
00:34:31if you bought the game or the people that made the game successful were Chinese nationalists
00:34:35and the anti-woke. The reason why they say that is because it's meant to sound evil.
00:34:39It's meant it's you're the bad guy. Now you're the bad guy. And also like I am an appreciator
00:34:46of Chinese culture. I think it's incredible. It's one of the oldest cultures in the entire world.
00:34:51Like America's 250 years old. China's 3000 years old. That's incredible. That's amazing.
00:35:00Like you can appreciate Chinese culture and Chinese mythology
00:35:04without actively subscribing to everything that the current government thinks.
00:35:07Of course.
00:35:15It's meant to be disparaging. These countries have a culture that's counter to theirs.
00:35:20They can't let that stand. But these studios aren't just a threat because they counter their
00:35:25culture. They're not just a threat because the fact that all their games are delivering what
00:35:29players want. They're a threat because they have something that the rest of the industry is going
00:35:33to have a real hard time with. They can make games far cheaper and far faster than anybody else in
00:35:41the entire industry. That's going to be a big problem because as they create more games and
00:35:48they overwhelm the rest of the industry. Well, the rest of the industry is not going to be competing
00:35:52with them. They're going to be swallowed by them. That's what that's what's going to happen with AI
00:35:57too. That's why Trump was right. Like I was like because people are mad that Trump got rid of like
00:36:02some of the ethical concerns with AI. The fact is that like if the other countries aren't doing
00:36:07this and you're doing it you're going to lose. That's it. You just lose.
00:36:14That's all there is to it. Like I mean like you can you can lose with dignity
00:36:18but usually after you lose you don't keep a lot of dignity. Especially with something that big.
00:36:26Rise of eastern studios isn't just a trend it's a foundational shift in the industry. What we're
00:36:30seeing right now isn't just one or two breakout hits it's an entire new wave of studios that's
00:36:35stepping out onto the global stage and the scary part is for western developers they're only going
00:36:40to get better. Most of these companies are still in their infancy yet they're already disrupting
00:36:44the market. Game science as an example the developers of Black Myth Wukong had never made
00:36:48a triple-a game before yet they produced a title that sold 20 million copies for only 43 million
00:36:54dollars. Given the average salaries of shift up employees this is like that fucking thing in Iron
00:36:59Man 1. It's like Tony Stark built this in a in a cave and you can't build this with a billion dollars.
00:37:08What are you doing? If Henry Ford asked for consumers what they wanted they would have
00:37:13asked for faster horses. Now what do you think should happen to a person that spams in chat like
00:37:22this? What do you think should happen?
00:37:32And I want you to know that I saw your message previously I didn't read it.
00:37:39The reason why I'm pulling you up is because you're spamming it's not like
00:37:43spamming worked I saw your message the first and the third and the fourth time too.
00:37:46Do you have any last words before you're banished into the shadow realm?
00:37:59Awesome. Sure is. 07. See ya.
00:38:07Stellar Blade cost an estimate between 40 to 50 million dollars. Now imagine what these studios
00:38:12can do once they gain some more experience more funding and a deeper understanding of the global
00:38:17market. Unlike many of these western AAA studios which have been floundering despite decades of
00:38:22experience these new developers aren't starting with bad habits they're building up from a lean
00:38:28focused and player driven approach. One of the biggest advantages for a lot of these eastern
00:38:33studios is just cost efficiency. The western gaming industry is drowning in ballooning
00:38:37development costs with AAA games exceeding 200 to 500 million dollar budgets. We're seeing longer
00:38:42development cycles. I actually think that a lot of these studios like I've I've had the mindset that
00:38:47every single like every single organization or group of people that I've ever been a part of
00:38:53and like I've ever intimately understood like the nature of their production I've learned that
00:39:01most of the people that are involved are retarded and usually a lot of money is wasted
00:39:08by or in service of those retarded people.
00:39:14Like most systems are garbage most of them can be optimized and the issue also is that you know
00:39:21you have the bureaucratic entropy where you need managers to manage the managing managers
00:39:27and this is like obviously multiplied when you have HR and other types of uh you know identity
00:39:32groups that are trying to make the company pay to keep them effectively on corporate welfare.
00:39:38Higher failure rates and lower margins yet somehow these guys keep spending and
00:39:42inflating their budgets even more instead of actually refining their gameplay. In contrast
00:39:47eastern studios are operating on a fraction of the cost yet delivering polished high quality games
00:39:52that rival or surpass that of their western counterparts and I think the reasons for this
00:39:56are pretty straightforward. They have a focused design philosophy. Eastern studios are prioritizing
00:40:01gameplay first rather than overproduce cinematics and unnecessary bloat. Their teams are more
00:40:05efficient. They're not building massive bloated development teams that take years to onboard and
00:40:09years to manage. Their production is more disciplined without the need for endless
00:40:13games as a service monetization. This is again what I was saying before about the studios that
00:40:17look like a chucky cheese. In models they're just focused on delivering a complete experience
00:40:22and what's really scary for a lot of these publishers is that not only are these eastern
00:40:26studios going to get better at their jobs they're going to get more efficient over time. There's no
00:40:29denying that in some of these eastern countries that they have lax labor laws that allow for
00:40:33faster more demanding work cycles. It's not a good thing from an ethical standpoint but it's
00:40:38an advantage when it comes to pure production output. It is beyond that something else that
00:40:42works. This is something people need to understand is that if other people are doing something and
00:40:46you think that it's unethical you either need to do that unethical thing or you lose to them
00:40:51because the reason why cheating is against the rules is because it is effective. There is no
00:40:56form of cheating that isn't against the rules generally that isn't effective so you either
00:41:01play on that level or you lose. I remember this was true with rbgs back in uh in cataclysm and
00:41:08miss append aria is like you had to have a proxy you had to do this you had people that were ddos
00:41:13and constantly you had people that were kickbotting constantly people that were botting constantly
00:41:18and like if you didn't have this then you would lose now i decided to just quit the game at that
00:41:22point because i thought it was weird but a lot of other people didn't and so like that's it
00:41:28even easier with screen peeing yeah exactly so integrity is optional
00:41:31no integrity is not optional integrity is guaranteed not to exist in a highest
00:41:37in the highest level of competitive economics
00:41:41in any sort of extremely high high stakes competition
00:41:46you can guarantee that integrity will not be present
00:41:52favor is that workplace culture in many of these eastern studios rejects the western
00:41:56industry's obsession with toxic positivity the idea that all work must be praised 11 strategies
00:42:02for praising employee work without causing team resentment i don't think this is a problematic
00:42:07you know thing this is a must be soft and nobody can ever be called out for doing a bad job because
00:42:12well because in eastern studios criticism is direct and result driven if you mess up
00:42:16you're told directly there's no handholding no excuses no performative social media activism
00:42:20employees are expected to improve bad work doesn't just get a pass because it aligns with
00:42:24corporate social agendas the game is i think this part is true too uh i i do because like i i feel
00:42:30like there's a big component where a lot of people can't take criticism and i've always like i've
00:42:37always said this before like i remember whenever i would raid lead or whatever is that if somebody
00:42:41can't take criticism i just kick them out of the raid just kick them out who cares like get rid of
00:42:46them uh there's no reason to tolerate a person like that you can't deal with a person like that
00:42:50if their ego is more important than the team's goals then get them out
00:42:55now if you're dealing with an employee i think that there's a lot of tact and uh you know like
00:42:59personal like and you guys can ask anybody that's ever dealt with me like ever in the history of
00:43:04dealing with me nobody's ever had a bad experience and again you can take that to the bank ask anyone
00:43:11right like i could be a loo for unresponsive but i have i ever been rude or hostile to somebody
00:43:17literally never never and again ask anybody but my point is that
00:43:24criticism is not like criticism is not an attack and i think that the focus with a lot of people
00:43:29is that people get too personally invested into things and it becomes hard to criticize them
00:43:34because of that personal investment and i think that's again like the narcissism like i i think
00:43:39that the west and especially america has a huge narcissism problem and i think that narcissism
00:43:44problem manifests itself in the prevalence of gambling actually i think that the amount of
00:43:49people that are hyper focused and hyper fixated on gambling one of the reasons why is because they
00:43:56think they're special they think they're the ones that's going to make all the money and they're
00:43:59going to win and so like that's really a massive massive component and i think that that that hinges
00:44:06on narcissism is the priority personal beliefs and cultural narratives don't override the
00:44:13responsibility to deliver a great product compare this to the west where some developers are
00:44:17spending more time policing their communities rather than making better games you got studios
00:44:21that are hiring based on ideological alignment rather than skill fearful of offending social
00:44:26media mobs and constantly engaging in pr fire it's very obvious that this is the perspective
00:44:32right like you never see any uh anybody in the gaming industry that's talking about like a lot
00:44:38of people in the gaming industry talk about politics and they talk about like political
00:44:42opinions etc but you never hear a single one of them say anything positive about trump
00:44:47and you could say oh that's because trump's bad but okay sure but if you take a sample size of
00:44:53the population 50 30 40 actually realistically uh don't think trump is bad how is it that every
00:45:01single one of them over there thinks that well i'll tell you why it's because they're hiring
00:45:06and they're basing their interactions and their um what's the word for it like the interactions
00:45:13like their their uh coordination and who they're dealing with association with people that
00:45:19ideologically align with them and anybody who doesn't ideologically align with them
00:45:24gets uh what do you call them uh they get alienated it's an echo chamber yeah it's an echo chamber
00:45:30massive echo chamber and so like how does that happen with like the video game industry
00:45:36there's obviously like it's not like this happened naturally because if it happened naturally you'd
00:45:39probably see a a spread that's similar to what the general population is but no why is that
00:45:47it's common sense writing rather than focusing on making something great eastern developers don't
00:45:53have that problem there's another huge advantage that these chinese studios have in particular and
00:45:58have in particular and it's access to one of the largest gaming markets on the planet while
00:46:02western studios don't many western triple-a games don't release in china due to strict
00:46:06censorship laws or a lack of appeal to chinese audiences that artificially handicaps western
00:46:12studios while chinese studios have no problem releasing their games both domestically and
00:46:17internationally look at black myth wukong 75 of its sales came from china alone yet it still
00:46:22pulled in millions of western players now imagine what happens when a chinese studio makes a game
00:46:27that's even better with higher global appeal and also at less than half of the development cost
00:46:33of a western triple-a game that's where things get really dangerous for western developers
00:46:37yeah and and also this is only going to multiply with ai a lot of studios are already using ai as
00:46:45technology to enhance their games now and like obviously a very very light form of it is frame
00:46:52right like this is effectively like the degree of ai and so the fact is that this is going to
00:46:58become more and more common so as you have a regressive culture in america that is against
00:47:04ai that hates ai and they don't want to use ai they're going to protest ai and then you have
00:47:10china let's say or japan or korea that's or anywhere else really uh that's using ai and
00:47:17they're out and if ai is better and it's producing higher quality results at a higher ratio
00:47:24in the free market that product will win and it will kill the product that does not take advantage
00:47:30of it that's all there is to it it doesn't matter what the like you can have whatever
00:47:38moral opinion you want on this but at the end of the day the biggest clothing manufacturers that
00:47:46are like nike adidas all these places as far as i know their shoes aren't here being made in america
00:47:52okay and these are massive companies you want to compete against that you want to you want
00:47:59to hire people in america and pay them the same wages go ahead have fun
00:48:07developers aren't just a threat because they're making games that players want they're going to
00:48:10go out of business they're only going to get better at it they're going to get more experience
00:48:13they're going to get more funding they're going to learn from their mistakes they're going to make
00:48:16games faster and they're going to make them cheaper western studios can barely keep up as is
00:48:21and they're already at a financial disadvantage the fact that eastern studios can produce high
00:48:25quality games at a fraction of the cost and twice as fast is likely going to create an entire industry
00:48:30shake-up if a western studio needs 300 million dollars in six years to make a game but an eastern
00:48:35studio can do it for 50 million dollars and in half the time who do you think is going to win in
00:48:39the long run well who would you want to invest in like this is another component right is like you
00:48:45have people that are investing in these companies like if you're a company uh you know and you're
00:48:50an individual even right like who do you want to invest in you're going to want to invest in china
00:48:54goodbye western video games yeah they're basically they are killing themselves and they are like it's
00:49:00undeniable that this is happening and a lot of them will act like they're victims in this and
00:49:05in some cases they are victims in this but it doesn't change the reality of what's happening
00:49:11this is what's going to happen and they're going to be out of a job and they're not going to be
00:49:14able to get a job back they see this is spelling doom for the industry as we know it i see it as
00:49:20a rebirth and potentially the start of something greater bigger western studios will be forced to
00:49:25do better to be better they'll have to be smarter with their spending focus on the right things and
00:49:30going back to paying attention to the audience and meeting the needs that aren't met sure some
00:49:34studios are going to get caught in the undertow but many studios are going to restructure and
00:49:38reprioritize and with the rise of some of these eastern studios it's going to come new perspectives
00:49:42on how to make games how to create new genres and how to create customer satisfaction you know one
00:49:47of the things i brought up in my review that's very true is that you will have western studios
00:49:51that are able to adapt but some of them that have been too infected with like these kinds of people
00:49:56will refuse to adapt and they will end up destroying their entire studio and um you know
00:50:03that's all there is to it that's just what's going to happen western will just buy eastern
00:50:07studios uh you can't do that in a lot of cases right i mean like it's like in some cases that's
00:50:13true in some cases it's not western studios don't have the same efficiency as china they can't
00:50:18compete it's not just that like i think that another as i said before like with ai i think
00:50:24that ai is going to be that next multiplier effect that's going to create a rift in between western
00:50:29and eastern game development and i would say american and non-american game development again
00:50:35like uh it's going to create a rift because of the cultural ramifications that ai has here
00:50:41and i think that the cultural ramifications that ai has i don't think that average people give a
00:50:47shit i don't think they care at all about ai the average person doesn't care about somebody
00:50:55stealing their furry art on deviant art and then reselling it without the $15 commission
00:51:01so you're not going because i mean really think about it oh it's okay so let me get this straight
00:51:06you think that the society that buys phones that are made from slaves and cobalt mines and clothes
00:51:14that are made from sweatshop workers that get locked inside their warehouse at night with nets
00:51:19in between the different floors so they don't kill themselves you think this studio is now going to
00:51:23have enough empathy to care about you having your furry art stolen and then repurposed by ai
00:51:28you think that's where they're going to draw the line how retarded can you possibly be
00:51:32nobody cares about this it's totally artificial and it's created by twitter
00:51:38real average people don't care about ai twitter artists and virtue signors on social media care
00:51:44about ai so when these video games and this content hits a mainstream audience and the ai
00:51:51quality is better it beats it and that's it that's the bottom line and that's what matters
00:52:00would you advocate for banning games that moderate free speech inside of america
00:52:04well i i don't know it depends yeah why are we talking about competition between
00:52:08game devs people are going to buy games regardless no that's not true um people
00:52:12only have a select amount uh that we live in an attention economy people will only buy
00:52:19a certain amount of video games a year and they will only have a certain amount of money a year
00:52:23to buy video games with so if certain games are a higher value and people feel like they
00:52:29are better games those games will be prioritized of course
00:52:40wasn't power made with ai too no they were completely unfounded lies
00:52:44so black myth wukong was how appreciative i was of being able to learn more about chinese culture
00:52:49a lot of people outside of china have little to no context on its legends history and mythology
00:52:54i felt many western audiences just have a surface level understanding at best
00:52:58vague concepts like the great wall dynasties and martial arts games have the power to change that
00:53:03black myth wukong wasn't just a game it was a bridge introduced millions of players
00:53:07to a rich cultural history that they may have not have explored otherwise
00:53:11this is where things get really interesting for me because while exposure to new cultures
00:53:15through art can be a beautiful thing china's gaming industry isn't just any industry it
00:53:19operates under the watchful eye of its government and that comes with baggage no references to
00:53:24taiwan tibet tiananmen square no sensitive religious or political imagery no blood
00:53:28suggestive themes or excessive brutality this isn't just speculation western companies have
00:53:33already censored themselves to stay in the chinese market blizzard suspended a hearthstone player for
00:53:38supporting the hong kong protest holly that was crazy like i remember that happened oh man i
00:53:45remember that i get your point but in the sweatshop examples there's a a large degree of separation
00:53:50people would argue that ai threatens more people which increases in the possibility of having a
00:53:54negative impact with it you actually think that ai threatens more people than people that worked
00:54:00in the textile industry you really think there's more artists than textile workers
00:54:09studios regularly edit their films to appease chinese censorship nba team scrambled to apologize
00:54:14after comments supporting hong kong went viral oh there's a ton of things you can't even say
00:54:19in marvel rivals in-game chat true i know a lot of people are going to have concerns about china's
00:54:23growing influence in the gaming industry we're all aware of chinese this is as i said before
00:54:28this is unironic soft power in the same way that american people have the choice to buy video games
00:54:36that have censorship from the ccp and them chinese players also have the choice in a lot of cases to
00:54:42buy video or not maybe not chinese but like a lot of other uh countries have the the choice to buy
00:54:47video games that have you know american uh you know gender politics in them and so the problem
00:54:54is that these things just simply are not popular with a big group of people and i think that inside
00:55:01of america you live in an ecosystem where you can't criticize or bring up any sort of like question
00:55:10about this but the issue is that in the rest of the world the majority of the rest of the world
00:55:16not only do they not care about this but a lot of them actively dislike it so when you go to the
00:55:22free market in a global market people are going to care a lot less about not being able to type a
00:55:30word and chat than they are about a video game being designed in a way that feels like hr american
00:55:37hr is in the room like one of them matters a lot more than the other we are adjusting to their
00:55:45censorship i agree i think the censorship is problematic too but at the end of the day
00:55:51i disagree with it and i think that players should voice concerns about it and i think that players
00:55:56should expect and hold these games to a higher standard and players should not tolerate being
00:56:01censored by like you know chinese games but at the end of the day that's not my decision to make i
00:56:07can't make anybody else carry my cross that's something that i believe but it's not something
00:56:13that i can make anybody else believe ship propaganda and soft power strategies so it's
00:56:19understandable to wonder whether gaming is going to face that same fate but call me an idealist i
00:56:25think that china's success in gaming might actually lead to a crack in that armor we're already
00:56:29starting to see signs of that shift because blackmith wukong while the game was toned down
00:56:33in china in its western release it still featured intense action blood effects and darker themes
00:56:38this suggests that chinese developers when targeting a global market are prioritizing
00:56:42western audiences expectations over domestic restrictions if they want games well they're
00:56:47targeting they're they're making the game obviously like there's localization for every
00:56:52game like you know i think the famous one that a lot of us probably a lot of people here played wow
00:56:57uh like you know you have like the little uh like tombstones in china rather than the skeletons
00:57:03because you're not allowed to show human bones and stuff like that sell worldwide they can't afford
00:57:09to be completely sanitized the more success they find outside of china the more likely these studios
00:57:13are to push back against censorship or at the very least create separate versions for those
00:57:18games to appeal to broader audiences and this is what makes the future of chinese gaming so
00:57:22fascinating to me because as their industry grows internationally the pressure to loosen
00:57:27creative restrictions is only going to increase right now china's biggest weakness in this market
00:57:31is its own government imposed limitations on creative expression if their developers want
00:57:36to compete is actually bringing up a really really good point here is that as these companies become
00:57:41more competitive they will probably drop a lot of their restrictions and i think that you're
00:57:47already seeing that you saw that like i have two examples right i mean obviously like saudi arabia
00:57:52has tried to make you know efforts to be more liberal and to be more accepting so they can
00:57:58attract a more global audience of people to come there for tourism and then the other example of
00:58:03that is hoyovers so hoyovers used to be uh mihoyo and they rebranded in i think singapore or something
00:58:10like that in order to uh what do you call it uh money over everything yeah yeah that that's that's
00:58:16the way it is right and so uh these companies will actually become more uh even-handed with this stuff
00:58:24as their popularity increases because they'll want to hit a broader and broader audience
00:58:30that's it yes singapore's popular proxy for chinese company yeah yeah but like that's really
00:58:36what's happening it's level they have two choices either ease censorship to stand alongside western
00:58:43and japanese studios or remain shackled by their government oversight preventing them from ever
00:58:47reaching their full potential because this is also another component i don't think that american
00:58:52players want to be censored by ccp propaganda i i think that american players do not like the idea
00:59:00that you uh you can't say tiananmen square like this is ridiculous to an american player so i
00:59:07think what you're going to see obviously is that these games will just simply be localized in a way
00:59:11that don't have these restrictions for american players and i think that's usually what's going
00:59:16to end up happening and studios will do that because it's again if they can do that why
00:59:21wouldn't they concerns about censorship nobody cares um it's not a big deal but there are people
00:59:31that do care and it does create negativity and at the end of the day people don't like being told
00:59:37what they can and can't say i think this is a fundamental human behavior and i do think that
00:59:42it will matter and it's undeniable like if you think about it let's just use a little bit of
00:59:46logic here what create more or less like if you if you have censorship in your game like that
00:59:52are you going to lose players by getting rid of it obviously not right so the only thing that
00:59:57you can do is gain players by getting rid of this and that's why it would happen
01:00:02influence and industry shifts there's something undeniably exciting about what's happening gaming
01:00:07is evolving in a way that we never could have predicted and at the center of it all what we're
01:00:11witnessing a genuine cultural shift one that could reshape not only the industry but the way that
01:00:15people from vastly different backgrounds engage with one another people love to dismiss gaming as
01:00:20a pastime but in reality it's one of the fastest growing industries in the world it's already
01:00:24overtaken movies television and music and not just in revenue but as a cultural influence and with
01:00:30that influence comes power the power to bridge gaps to change perceptions and to connect people
01:00:35in a way that no other medium can this industry is changing and as a result we're going to get
01:00:40better games we're going to get a lot more games we're going to see new ideas fresh perspectives
01:00:45and experiences and at the end of the day that's all we've been asking for we're going to get
01:00:49better games in general i think that's very true he's right and this is just going to keep getting
01:00:53more and more uh more and more powerful uh they may not lift censorship china's going to soft
01:00:59power approach to erode support for tawan's defense maybe that's true it's hard to say
01:01:03right but the point that i'm making is that when this happens and this is the case uh you are going
01:01:09to have a lot of these games that are probably going to get rid of it right and i think that
01:01:13the mihoyo or like the saudi arabia example are two good ones wouldn't it be wild if gaming not
01:01:20politics not diplomacy not think pieces from self-important journalists was the thing that
01:01:25actually brought us all together yeah a shared love for immersive worlds incredible storytelling
01:01:31and fantastic games that was the thing that made us see eye to eye if art not ideology
01:01:38was the thing that actually brought us together deep i know it's the last time that you guys are
01:01:44gonna get anything positive from me for at least well i think it's always been true actually i
01:01:47think gaming is one of the biggest uniting forces in the world and i think that video games and
01:01:52especially online multiplayer video games have done more to erode xenophobia racism and other
01:01:59forms of bigotry than almost any other form of media ever has and now like because if you if
01:02:07you're in a guild everybody's been in a guild with people that are in different countries and
01:02:11people get along and like even if you're playing with other people so that's what happens music
01:02:16that's a great that's a great point of view yeah maybe music has done more but i think video games
01:02:21on a personal level do because you're having interactions with people in that other in that
01:02:24other culture right like if you talk to somebody that lives in i don't know dubai that's way
01:02:30different than hearing what it's like on the media and when you make a personal connection
01:02:35with somebody like that and i think this is especially true even inside of america like you
01:02:39know you're playing with somebody that's like a black guy from i don't know some other some other
01:02:44state and like you know if you grew up in like a place that's like maybe not as favorable to that
01:02:49you would be able to just like have a conversation with this person and kind of ask the awkward or
01:02:54uncomfortable questions in some cases and just have a shared purpose and a shared goal and i
01:03:00think that like really in like an abstract sense and i'm not making a comparison here but this is
01:03:04just an an analogy is that in a lot of like world war ii and world war i movies one of the main like
01:03:13precedents for it like i i recently watched fury with my dad with brad pitt it was insanely fucking
01:03:18good movie such a good fucking movie and a lot of these movies are built off of the idea of guys
01:03:24getting recruited from all around america to come together to accomplish a goal right and like that
01:03:31friction between you know the preacher religious guy and the nihilist joe bernethal character
01:03:37that right there is the uh like that's the essence of the narrative and the fact that they come
01:03:43together and achieve something collectively is what makes those stories special and i think
01:03:48that video games do that in a microcosmic way for individual people you see what i'm kind of saying
01:03:55here like uh and like that again i'm not saying like video games is like being in world war ii
01:03:59obviously but it's just the same general idea a band of brothers yeah once starting now see this
01:04:09is the reason why i was so upset that these studios never got a fair shake from western journalists
01:04:16i it bothered the hell out of me because i viewed this as a reawakening i view this as a second
01:04:21chance for the industry to get itself back on track because i think that's exactly what we're
01:04:26going to see we're going to see games going back to doing what they used to do before which is
01:04:30connecting people which is delivering an experience that customers are looking forward to games coming
01:04:36out helping us escape from the world and all the wow that's around us and honestly there's so many
01:04:42good things that can come from this i feel like i've only scratched the surface of some of it
01:04:46if you think about it on a much broader scale if you have all these companies that are out there
01:04:50all these eastern studios especially if we're looking like china and stuff like that they're
01:04:54going to be able to make games faster cheaper we're probably going to get games cheaper because
01:04:59they're going to flood the market i believe that when i see it and if these games are good that's
01:05:06even better yeah because if they're flooding the game they're flooding the market with good games
01:05:10what ends up happening is while supply goes up demand is down yeah prices are going to have to
01:05:15come down to meet the demand we're going to see less microtransactions or cheaper microtransactions
01:05:20i would hope we're going to see game well let's think about it like this stellar blade doesn't
01:05:24have a lot of microtransactions black myth wukong doesn't have a lot of microtransactions it seems
01:05:29like phantom blade zero isn't going to have a lot of microtransactions many of these video games that
01:05:33are being released for western triple-a game development audiences don't have a lot of these
01:05:38you know elden ring doesn't have any uh metaphor re fantasio doesn't have any grand blue fantasy
01:05:43reeling has a very minimal amount and they're one time only and they're not really game breaking
01:05:48uh like hogwarts legacy yeah so many of these games actually don't have that at all
01:05:54prices fall a little bit we're gonna see some of these studios tighten their budgets
01:05:58tighten their britches a little bit actually start spending money the right way on some of
01:06:02these games there's a lot of good that can come from this the crazy thing is is that we're only
01:06:06seeing the first wave of some of these games they just announced uh the tides of annihilation i
01:06:11wrote that one down that's the final fantasy 16 came out of nowhere and i think we're probably
01:06:15going to see more of those come out this year more of those random announcements oh hey by the
01:06:19way it's very obvious and i heard this from somebody too is that apparently the success of
01:06:23black myth wukong really kind of woke a lot of people up in china and they're like okay holy
01:06:29fuck we actually can make a game that sells really well in in america we can't actually
01:06:33make a global success level game and so it basically like massively supercharged their
01:06:38gaming industry because they saw that it would actually work it was basically one of the first
01:06:44times that a big chinese game like that came to an american audience and succeeded and this
01:06:50it's really the second time i would say honestly the first time was genshin impact one of the big
01:06:54ones there too and i think genshin impact think about how much that changed the industry by itself
01:07:00and like after now i think about how many genshin impact clones there are now
01:07:04right games that function relatively the exact same other game that looks wild out of nowhere
01:07:11with top tier quality what is this how does this even happen and the next year is probably going to
01:07:16be even crazier i'm blown away by it look at the sheer volume of eastern games that just came out
01:07:22of nowhere last year and then now they're doing it again this year yeah and i they're probably
01:07:27going to multiply it by next year i wouldn't doubt it especially because they've seen how
01:07:30much money these games can make black myth wukong brought in a ton of money yeah on marvel rivals
01:07:38is making a boatload of cash yep obviously the gotcha games that they have over there mihoyo
01:07:44is making a ton of money as well yeah that's making a lot of opportunity in it they're going
01:07:48to invest in it and by extension we're just going to get more games and likely better games because
01:07:53they're going to see oh well games of this scale games of this quality are what actually you know
01:07:59sell yeah exactly they sell uh a lot of chinese companies are restructuring reducing expensive
01:08:05investments into western studios and loading all that money into cheaper domestic developers
01:08:09if you're talking about like that one leak that came out that is just a leak and it's not really
01:08:13confirmed by anybody but that being said i do think that's true because like if i was china
01:08:19and i saw what the american development studios are doing why the fuck would i want to put any
01:08:23money into that it's obviously not making a lot of money so why the hell would i do it
01:08:30we're gonna go ahead and make oh the players like this thing we're gonna go make that
01:08:34kind of loops me back to this idea video that i'm planning on doing relatively soon about copycat
01:08:39games where you're seeing some of these studios take premises or games that well you know other
01:08:46studios have that they may have not done a very good job with or they haven't handled its success
01:08:51very well overwatch being a really good example of that i also think that light of botrium game
01:08:56is probably going to be relatively it's going to be like horizon but it'll probably be good because
01:09:00you can actually be in a mech and it's basically elden ring and uh yeah i'm gonna play the fuck
01:09:05out of that game i cannot wait to play that game disruptive what if just a what if scenario
01:09:11the game that horizons try to come out so many times that it always ends up not doing very well
01:09:17mostly because it always ends up dropping in the window of some major release right next to it or
01:09:21whatever it might be i also just don't think people are really all that interested in horizon
01:09:26i don't really know why i think the premise is really cool maybe it's just the character
01:09:29it's fucking boring i don't give a shit about it's like avatar like the only reason why avatar
01:09:35was good when it came out is because of the cgi the cgi was like next level right but like the
01:09:40story of it was like so fucking cringe is so boring like it like nobody cares about that
01:09:46like horizon one's all right nah bro like this did that this new game like it's just
01:09:50gonna be way better maybe it's playstation i don't know what it is it looks weird yeah like
01:09:56like and the main character does look weird like you you don't you don't lose anything
01:10:03when you make a character more attractive but you do lose something when you make a character
01:10:07less attractive now i don't think ally is like ugly or whatever but they probably should have
01:10:12made her hotter they absolutely should have and i'll say that with any game basically
01:10:18almost any game making the female characters more attractive will be a net positive
01:10:26like the players that like it like it but on a broader scale for a broader audience the vast
01:10:32majority of people just aren't she's arrested at ip at all but then you have this light of
01:10:37matrium same premise just throw in some elden ring-esque fighting mechanics no the boss fight
01:10:46they showed i'm pretty sure every single but it might have been one special mechanic was straight
01:10:53lifted from the fallen star beast and elven ring every single mechanic
01:11:04it was you go back and watch it now for me i think to myself oh boy two elven rings
01:11:13other people get mad about that though and things like that throw in some mounts and whatnot
01:11:18and players are going to eat it up
01:11:22there's something to that we'll be talking about that soon anyway hope you guys enjoyed the video
01:11:27you guys did enjoy the video like the video subscribe to the channel share with your
01:11:31friends share it on social media spread my soft power and influence stay cool stay right
01:11:38just stay safe catch you guys the next one that was a really good family family i think that a
01:11:44lot of people are downplaying the existential threat that these uh western or sorry eastern
01:11:48game development studios are are are putting on western game development studios yeah chinese
01:11:55games are going to totally blow american games out of the fucking water and i think that ai is
01:11:59only going to multiply this effect a lot of people don't understand i don't think the power of ai
01:12:05and the amount of uh like strength that that's going to have and how much that's going to change
01:12:10the ecosystem for these games it's going to massively fucking change it and so yeah and uh
01:12:17let's see you say that but some saudi guy in chat's gonna have a virtual machine maybe mbs is
01:12:21watching yeah i don't know but um i i just find this to be kind of funny because uh people can
01:12:27buy the game and refund within two hours please check out the legendary drops of albedo yeah i
01:12:31might at some point uh here give the game give the video a like and uh i i i think that this entire
01:12:36topic with like these chinese games and like like the solution to a lot of the like western weird
01:12:44video games like veil guard is actually just buying other games from other places it's not
01:12:50complaining to the devs and getting mad at the devs and you know making like oh i can't believe
01:12:56you would do this this is so stupid no the real way you want to stop it stop buying it stop giving
01:13:02the money and if you stop giving the money they won't exist for very long and that's how it always
01:13:07happens why would somebody want to buy like some shitty uh some shitty new game i i think that
01:13:13avowed is a great example of this so like you have the demo for mecca break and amazing season
01:13:21games this doesn't sound like an american company to me uh amazing season games what let's let's
01:13:27find out where they're from uh we'll go ahead and search google for it uh a developer where are they
01:13:33from uh let's see are they are they okay all this gaming companies in china there we go okay so then
01:13:43317 000 people playing the game even now and and by the way the game received a lot of negative
01:13:52feedback even now totally bodying avowed avowed is never going to go above 19 000 players again
01:14:01that was it today was the peak tomorrow the the decline begins that seems botted you really think
01:14:11that there's like not that no mecca break was really popular people really liked mecca break
01:14:15the first demo was great it might peak again tomorrow no it won't it's it's not you think
01:14:20it's gonna peak from a sunday to a monday that never happens unless it's a brand new release
01:14:26which it's not anymore it's just not gonna happen but anyway um anyway monday's peak yeah no i'm
01:14:33telling you like i mean just i'll if i if the game hits a higher player peak than this tomorrow
01:14:40what's something that i can bet on it that it's a good bet i'm not gonna shave my head
01:14:44make the apology video i don't know for what i mean like maybe i could make a uh i could set a
01:14:50date for finishing cyberpunk like i don't know like i'm trying to think like something better
01:14:56than that if it if it beats this peak tomorrow i will set a date for skyrim it probably won't
01:15:02be until after monster hunter but i will set a date and i will meet that date within like three
01:15:07days like i give me like a three-day window because something crazy could happen within
01:15:11one of those three days so i might want to push it back or forward for a day but you know i will
01:15:16give you a three-day window is that fair it's not going to happen it never happens

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