Sound design for film and TV is an art form that's probably best enjoyed when it's not noticed, and the lengths that sound artists go to find the perfect sound might surprise you.
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00:00 (plastic rustling)
00:03 Sticks and those sort of materials.
00:07 That's our favorite thing
00:08 and we have actually managed to use it in a film.
00:11 Oh, look, I love this thing too.
00:12 Sounds awesome.
00:16 Bits of metal.
00:17 I mean, doesn't all that sound excellent?
00:20 My name is Duncan Lowe.
00:21 I'm from Infidel Studios
00:23 and one of the things we do here is Foley for TV and film.
00:26 So I've got a bone, an animal bone and like a phone,
00:31 half of a phone and we're just doing a pick up and put down.
00:35 So yeah, we just experimented with a bunch of stuff
00:37 and the animal bone has a bit more like finality, I guess,
00:42 to it, it sounds a bit heavier.
00:44 We did Foley for the second season of the Newsreader,
00:48 did all the footsteps.
00:49 We've had to try and put a lot of character
00:50 into those footsteps to help tell the story.
00:52 He's walking in a forward direction
00:54 and we're walking on the spot,
00:56 which is why I'm doing this,
00:59 or I'm trying to do this kind of hip swing thing.
01:02 You've got to actually swing into it a bit more
01:05 to try and get the performance right.
01:06 The main purpose of Foley is to actually craft your sound
01:09 to the image on the screen
01:11 and not to get something out of a library
01:12 and cut and paste it in that might be okay.
01:15 We try to perform with the actors
01:17 and we try and help them tell the story
01:20 that they're trying to tell.
01:22 - Good to try? - Yeah.
01:23 (paper rustling)
01:26 I kind of feel like we're getting the job right
01:28 when the picture starts becoming three-dimensional.
01:31 The picture starts to have a bit of depth in it.
01:33 Bye.
01:34 [BLANK_AUDIO]